21 XP
With a simple touch, the Kindred can temporarily shut down one of a victim’s five senses. This Devotion is most frequently used as a combat or interrogative tool to blind or deafen a subject, but it can just as easily be used to negate one of the other senses. In fact, a vampire who is immune to pain does not suffer wound penalties, so some Kindred have been known to use this power on their allies in a crisis.
Cost: 1 Vitae
Dice Pool: Intelligence + Medicine + Auspex versus Resolve + Blood Potency (if the subject is unwilling)
Action: Contested; instant if the subject is willing
The character must touch the subject (see “Touching an Opponent” in the World of Darkness Rulebook, p. 157) or an unarmed attack might be made. Once contact is established, the contested roll is made if the subject is resistant. If the player gets the most successes, the vampire chooses which of the five senses is negated. The victim goes blind, deaf or is otherwise impaired. If an equal number of successes is rolled or the subject gets more, the power has no effect. On a dramatic failure, the vampire using the Devotion loses one of her own senses for the scene. If an exceptional success is rolled for the vampire, a second sense can be shut down in the victim. This effects of this power last for a scene. (See “Fighting Blind” in the World of Darkness Rulebook, p. 166.)
If the vampire possesses a higher Auspex than the subject, she may negate a supernatural sense (such as The Spirit’s Touch), rather than one of the mundane five.