Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

10 xp

Arcane Sight



Perceive the flow of magic, vampiric or otherwise
15 xp

Body of Will



Ignore all wound penalties for activation success turns
18 xp

Instantaneous Transformation



Use a transforming power as a reflexive action
10 xp

Iron Façade



Renders it impossible to determine the extent of the user's wounds.
21 xp

Knowing the Stranger



Allows the divination of and information about who "The Familiar Stranger" will assume the form of.
12 xp

Lessons in the Steel



After suffering a melee attack, this devotion will inform the user of the attacker's combat capabilities.
15 xp

Partial Transformation



Allows the assumption of only a single physical trait of a form the user can assume.
5 xp

Quicken Sight



Visually track extremely fast moving objects.
21 xp

Touch of Deprivation



Completely shut down one of a touched subject's physical or supernatural senses for one scene.
12 xp

Veridical Tongue



Renders a target incapable of lying for one scene.