Partial Transformation

15 XP

With this power, any vampire who is capable of assuming a bestial or inhuman shape may choose to stop the process partway through, granting herself a single aspect or trait of the animal. The nose of a wolf allows for tracking prey, and the wings of a bat or bird — while unable to provide true flight, as the Kindred simply aren’t built for soaring — are useful for breaking falls or gliding short distances. Technically, this power can also be used for sprouting claws, but as the Protean Discipline already allows for that effect such a use would be somewhat redundant.

Cost: 1 Vitae
Dice Pool: This power involves no roll to invoke.
Action: Instant

Once the transformation begins, the character halts it, granting herself only those animalistic features that she chooses. Obviously, the character may take on only the qualities or features of an animal she can already become through use of Protean. Thus, a character with two alternate forms — a wolf and a bat — could assume wings or a wolf’s nose, but not the tail of a scorpion or the eyes of a hawk. Partial transformations of this sort last for the duration of the scene or until the character chooses to remove them.

Use of this power provides a bonus of one or two dice to the circumstances in question, as determined by the Storyteller. A character using a wolf’s nose might gain two dice to attempts to track something by scent. Combat applications of this power add one die to attack rolls and inflict lethal damage.

Vampire: The Requiem, page 152