Atouts

Merits are special capabilities or knacks that add individuality to your character. They’re purchased during character creation or with experience points over the course of your chronicle.

The Merits in this chapter are organized alphabetically into three broad categories: Physical, Mental and Social. Some apply to your character’s basic traits to enhance them in particular situations. Some have prerequisites that must be met before they can be purchased. For example, a character with the Gunslinger Merit must have a Dexterity of 3 and Firearms of 3 or higher to be able to accurately fire two weapons at the same time. By the same token, some Merits apply drawbacks that balance out their inherent advantages. A character with the Fame Merit, for example, is treated like a star wherever he goes — but has a hard time blending into the crowd when he wants to.

Each Merit has a number of dots (•) associated with it. These dots represent the number of points that must be spent to purchase the Merit. Some Merits allow for a range of dots (say, • to •••). These allow you to purchase a low rating if it’s appropriate to your character concept, or you can start with a low level and increase it over time with experience points.

A character is born with some Merits or develops them early in life, while others can be acquired through trail and error, training and effort later in life.

The first kind can be acquired at character creation only and are labeled as such. The second kind can be acquired during play with experience points.

Merit dots must be purchased sequentially with experience points. You have to buy • and then •• before your character can have ••• or more.

Alchemy (External)
•• - ••••
External alchemy is the art of transforming one physical substance into another
Alchemy (Internal)
•• - ••••
Refinement of the mind and body in pursuit of purity of spirit from which life springs
Animal Empathy
•• - ••••
communicate with and manipulate animal
Animal Possession
••••
take control of an animal
Animal Rapport
••• - •••••
innate mental bond with a single animal
Anti-Psi
•••••
greatly inhibit psychic powers around
Astral Projection
•••
Instantly travel mentally
Aura Reading
•• - •••••
read people's aura
Automatic Writing
••
draw clues to solve a mystery
Believers
• - •••••
Retainer for a psychic character
Biokinesis
• - •••••
acquire a single desired Merit
Cayce Channeling
•••
gain temporary skills points and access to memories
Clairvoyance
•••
Perceive events at a location for a scene
Communion
•• - ••••
The thaumaturge is capable of connecting his consciousness to that of another being, generally a figure of godly intellect and incredible power
Countermagic
•• - ••••
Most paths provide some training in the arts of protecting oneself against hostile powers
Cryokinesis
• - •••••
power to lower temperature
Curse of Ill-Fortune
•••
inflict bad luck upon others
Death Sight
••••
perceive and communicate with ghosts
Divination
•••
Reveal information about a subject
Doubting Thomas
impose penalty on psychic powers
Dowsing
rod or pendulum swings slightly in the direction of whatever is sought
Dream
• - •••••
gains insight into secrets through reverie and visions
Dream Travel
• - •••••
enters a sleeper’s mind
Dream Travel
•••
psychically enter the dreams of another
Enchantment
•• - ••••
cause a target to feel emotion
Evocation
•• - ••••
compel a spirit or ghost to answer a summons
Familiar
••• - ••••
magical bond with a spirit
Favorable Fortune
•••
requests some small jolt in the desired direction and allows destiny to decide how it comes about
Geomancy
•••
Create space that give bonus to specific Attribute or Skill
Ghost Ally
••• - •••••
A ghost who is able and willing to aid the character
Ghost-Calling
•••
Summon ghosts
Healing
••••
heal wounds and cure diseases for both humans and animals
Hypnotic Voice
••••
hypnotize others into trance states
Invocation
•• - ••••
request a spirit or ghost’s presence
Library
• - •••
personal collection of useful information
Longevity
•••••
alchemical secrets of long life
Lucid Dreamer
defense against attacks in dreams
Luck Magic
•• - ••••
gain 8/9-again for Manipulation rolls
Magical Nexus
• - ••
A magical nexus is a place of magical power where the currents of magic run especially strong or close to the mundane world
Mental Blast
•••••
inflicts damage through telepathy
Mind Breaker
•••••
inflict madness to a target
Mind Control
•••••
give command to target
Mind Reading
••• - •••••
read surface and buried thoughts
Past-Life Channeling
•••
gain temporary skills points and access to memories
Plant Empathy
bonus to the cultivation of plant life
Postcognition
• - •••
glimpse of the past
Precognition
••••
glimpse of the futur
Psychic Empathy
•••• - •••••
manipulate others emotions
Psychic Healing
••• - •••••
heal self and possibly others
Psychic Illusions
•••••
causes the target to see something that isn’t there
Psychic Invisibility
•••••
invisible to onlookers
Psychic Projection
••••
project her mind into the state of Twilight
Psychic Resistance
• - •••
Resistance to invasive telepathic powers
Psychic Vampirism
•••• - •••••
drain willpower from victim
Psychometry
••• - ••••
get impression from an object
Pyrokinesis
•••••
ignite or snuff a flame
Pyrokinetic Immunity
•• - ••••
protection from mundane fire
Pyrokinetic Shaping
•••••
Manipulate fire
Sacrifice
Give a spirit or ghost its choice of one point of Essence or Willpower
Scrying
•••
see and hear a location remotely
Second Sight
•••
gains the ability to see and hear Twilight
See Auras
••
see emotions of sentient creatures
See Spirits
••
automatically notices the presence of spirits from the Shadow Realm
Soul Jar
•• - ••••
trap the soul of a dying person
Spirit Channeling
•••
gain temporary skills points and access to memories
Telekinesis
• - •••••
lift and move item by mind alone
Telepathic Communication
••••
initiate psychic communication
Telepathic Rapport
•• - •••
permanent telepathic connection with the mind of another person
Thermokinesis
• - •••••
power to increase temperature
Thought Projection
••• - ••••
transmit thoughts to a target
Visionary Trances
•• - ••••
observe the landscape and inhabitants of the Shadow Realm; at four dots create an ephemeral body in the Shadow Realm
Warding
•••
create a magical barrier around an area to keep out ghosts and spirits
Weather Control
••••
control local weather in a relatively minor way