Shadow Cult Initiation
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AB, p.27
Membership in a cult, with unique benefits to each level of initiation

Limitations: Mortals can only take one dot in this Merit. Ghouls can take up to two dots. Only Kindred can take the Merit at three or more dots.

Your character has received initiation into one of the Shadow Cults. On the first occasion the character meets another member of the cult, he gains a bonus to Social rolls for the duration of the scene, equal to his dots in this Merit. Other benefits come from Initiation into a Shadow Cult, depending on the cult and the number of dots the character has gained in his Initiation.

Drawback: Initiation into a Shadow Cult carries with it duties, and failure to perform those duties can cause dots in this Merit to fall, although benefits gained from initiations (such as access to the cult’s proprietary Disciplines, once learned) don’t go away once granted. A character with more than one dot of Initiation into any Shadow Cult can become initiated into others, but can never gain more than one dot in Initiation in any other cult.