Sleight of Hand
••••
Imm, p.85
Roll Wits + Subterfuge - Resolve to "swap" two objects you touch, which appear as each other for a scene.

The world is rarely what it seems, and it doesn’t take several stolen lifetimes to see that. To body thieves who have manifested this talent the difference between what you see and what you don’t see is just a matter of practice. The thief in question need only put her hands on a pair of inanimate objects, and if the power activates successfully, one object appears to be the other and vice versa. For example, a clever thief puts his briefcase down on the ground between herself and another passenger on the train. With use of this power, her briefcase appears to belong to the man next to her, and his appears to be hers, then it’s just a matter of knocking them both over, grabbing the one that appears to be hers and make off with the stranger’s things. A young artist walks into a museum with a sketch pad under his arm, and with a little leaning on the wall, he switches his pad with a one-of-a-kind oil painting under his arm and he walks out without a single witness.

Beyond the specific needs of thieves like the Archer Family to have personal items of their targets, this ability has a myriad of uses. Stealing a wallet is small time, but being able to lift a laptop with a room full of people certain that the thief wasn’t you can go a long way to setting up a new life in a new body. If it isn’t nailed down and the thief has a good enough replacement, she can walk out the door with her prize with no one the wiser.

Dice Pool: Wits + Subterfuge, minus the highest Resolve of all witnesses

Duration: One scene

Possible Modifiers: Items are similar in appearance (+2), witnesses expect a trick (–2), each level of Size difference between the two (–2)

Roll Results

Dramatic Failure: The power fails, and all possible witnesses feel something weird, as if they all were possessed of the Unseen Sense Merit for the turn.

Failure: No effect. The items remain as they were.

Success: The caster simultaneously touches two objects. If successful, the two items switch appearances. For the remainder of the scene, appearances suggest the two items switched places. Any mundane scrutiny will suggest that an item is the other. Only mystical scrutiny can pierce the temporary illusion. The only limitation is that objects gain no additional functions and are no more durable than they were before. A yardstick disguised as a rifle can’t fire and is easy to break. At the end of the scene, the objects revert.

Exceptional Success: The items remain switched for one full day.