We make our own luck, which is of course an easy thing to say but not a rational thing to count on in the real world. Or is it? In the case of the body thief, relying on the good luck that flows naturally to any one person in any given frame of time isn’t always enough. To the body thief who has developed the ability to drain the luck of others, the roll of a dice isn’t up to chance like it is with the rest of the world. This is handy because the risk inherent in stealing the bodies and lives of others grows exponentially with every passing year. Luck Drain ultimately comes down to robbing a victim of success on an action and taking those successes for themselves. Unfortunately, this ability does not work in conjunction with other body thief Merits or with any rolls to steal or borrow someone else’s body. In addition, dealing with these kinds of forces can be dangerous; attempting to use this power more than three times a day results in a backlash that reduces the success category by one. A success becomes a failure while a failure becomes a dramatic failure. The caster must be able to either see the target or have a sympathetic connection to steal the target’s luck.
Dice Pool: Wits + Subterfuge versus Resolve
Duration: One day or until the effects are suffered and enjoyed
Roll Results
Dramatic Failure: The power fails and the caster can- not use this power for one full day. In addition, the caster’s next roll subtracts one success. This can turn success to failure. Also, if the roll fails, the caster instead makes a dramatic failure.
Failure: The power fails.
Success: The next roll the victim makes loses a num- ber of successes equal to the caster’s initial successes. The caster’s next roll gains one success.
Exceptional Success: As above, except the caster’s next roll gains three successes.