Amulette
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Imm, p.83
You possess an amulet of power, which you can replace if necessary. For every two dots in this Merit, the amulet grants +1 to a chosen Attribute when worn. Sacrifice a point of this bonus to install the effects of a known Body Thief Merit instead, or to remain in a stolen body while worn.

Each purchase of this Merit allows for the maintenance of one amulet at a time. Any number can be created, but only one can be active for every version of this Merit that the character possesses. The Merit comes in two levels, corresponding to the bonus it gives to the wearer. At two dots, it provides a +1 bonus to any single Attribute chosen by the caster at the time of creation. At four dots, this bonus increases to +2. This bonus cannot raise the character’s Attribute above 5.

The character can sacrifice one point of the amulet’s bonus during the amulet’s creation to instill the amulet with one Body Thief Merit like Morality Sap or Emotional Urging. The character may only instill in an amulet Merits that she knows. If used in this fashion, the amulet is typically given to an unknowing target, who is the victim of this Merit for as long as he wears or touches the amulet. If the Merit has a variable effect, like Emotional Urging, the amulet can only enhance a single emotion, which must be determined when the amulet is created. The instilled Merit works normally, except that it affects the target for as long as he wears the amulet. If an amulet contains both a Body Thief Merit and an Attribute bonus, both of these affect the wearer.

The character can also sacrifice one point of the bonus to craft an amulet that allows a body thief using mystic exchange to remain in her current body even after the end of that ritual’s duration. Characters who use this amulet instantly switch back to their original body one turn after the amulet is removed. A character can only benefit from a single amulet for each Merit or Attribute.

Dice Pool: Intelligence + Occult, extended. Each roll represents one hour of work. The total number of successes required depends on the level of the amulet. Two-dot amulets require only 10 successes and four-dot amulets require 20. Creating an amulet also requires an Intelligence + Crafts roll to create or modify a suitable object.

Duration: Permanent until destroyed. Note that this potentially increases the duration of any Body Thief Merit indefinitely. However, the effect ends immediately upon the wearer’s removal of the item. The creator can also perform a short ritual where he makes an Intelligence + Occult roll and spends one point of Willpower. If successful, he can instantly cancel the effect of the amulet, regardless of how far away it is.

Roll Results

Dramatic Failure: The object being used as the amulet is rendered useless and the caster loses one point of temporary Willpower.

Failure: The creator fails to instill any power into the amulet.

Success: The caster gains progress towards the amulet’s creation.

Exceptional Success: Additional successes are their own benefit, making for a faster creation.