Enhanced Item
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MtAw, p.82
super-effective tool

Your mage has an object whose properties have been supernaturally altered, either for increased Durability, Structure, Size or an equipment bonus, or to give it some special property, such as to make steel transparent or flexible. Enhanced items are made with the Matter Arcanum (see pp. 194-204). Any special properties that would require the use of other Arcana (such as Forces to make a sword that glows) must be achieved by imbuing the item instead; see “Imbued Item,” below.

The cost depends on the enhanced item’s properties.

Property Merit Dot Cost
Increased Durability 1 dot per +2 Durability
Increased Structure 1 dot per +2 Structure
Increased Size 1 dot per +2 Size
Increased equipment bonus 1 dot per +1 dice modifier*
Special property 1 dot per Arcanum dot needed to achieve the property

* If the enhanced equipment bonus is more than double the item’s normal equipment bonus, the enhanced item causes Disbelief when Sleepers witness its use.

Enhanced items have the following features:

Function: Persistent only. A persistent power is always active (i.e., of indefinite Duration). The user simply needs to hold the item or wear it.

No Paradox: Enhanced items’ properties do not invoke Paradoxes, although they might invoke Disbelief in Sleepers if their properties are clearly impossible.

Example: A katana normally has a +3 equipment bonus, but Zeno carries a special katana. It sports a +2 enchanted equipment bonus (for a total bonus of +5 dice) and a +2 Durability (for a total of Durability 6). It costs him 3 Merit dots.

An item can be both enhanced and imbued. See “Imbued Item,” below. Simply add the cost of all enhancements and imbuements together to determine the item’s total Merit cost.

Acquiring an enhanced item once play begins does not cost Merit dots; characters must gain such items through roleplaying actions. If the item is ever lost, stolen or destroyed, the player loses the Merit and the points he spent to gain it.