Dream
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MtAw, p.82
gain clues to questions

Your character has a connection to primordial forces in the world, ancient truths that can be seen and comprehended only in dreams. He gains insight into secrets through reverie and visions, finding answers to questions he couldn’t normally get by mundane means. This might be through the collective unconscious, universal mind, poetic reverie or even an imagined journey to a fictional dreamscape. Through effort of will, he can even channel this insight into action. Behind the lie of the so-called real world, dreams reveal the world as it really is… from a certain point of view.

Once per game session, your character can use his Dream ability to gain a supernatural insight concerning a question or topic. Activating this ability requires at least one hour spent in sleep, trance or an activity exclusively focused on accessing an altered state of consciousness. The Storyteller then rolls the character’s Wits + Composure in secret. The results are:

Dramatic failure:
A nightmare. The character can interpret it any way he wants, but it probably leads to more trouble than solutions.

Failure:
Meaningless images.

Success:
One or more clues (one per Dream dot), although they must be interpreted.

Exceptional success:
One or more clues (one per Dream dot), and a suggestion about their interpretation provided by the Storyteller.

The information conveyed is hidden behind allegory, symbols and archetypes. Dreams rarely answer questions directly, typically relying on symbolism and imagery to convey information. A mage seeking a specific person’s location wouldn’t see his address, but landmarks nearby could lead the way: a river, a tower or even the face of a man walking by at dusk. The answer has the potential to resolve the problem. It’s a tool for the Storyteller to help drive events of the story.