By ritualizing for 10 minutes (including the consumption of raw flesh), the character can curse a target.
Cost: 1 Willpower
Dice Pool: Manipulation + Persuasion vs. target’s Composure + Blood Potency
Action: Instant and Contested
Roll Results
Dramatic Failure: The curse rebounds upon the character and he suffers its effects.
Failure: Nothing happens.
Success: The target suffers a penalty equal to the character’s dots in Manipulation to a number of dice pools related to a specific activity (a job interview, driving, fighting, etc.) equal to the character’s Persuasion. This curse remains for 24 hours.
Exceptional Success: As success, save the penalty applies to all rolls of the designated type for 24 hours.
Suggested Modifiers
+1 Character possesses a photograph or video of the target performing the activity to be cursed.
+1 Character possesses a tool the target uses for the activity to be cursed.
–4 Target possesses the Luck Magic Merit.