Your character keeps a pet of some kind: a dog, a cat, a horse, a hamster, a snake, or practically any kind of animal that can be given a cute name. A pet can be a very important part of a child’s life. No matter what grades are on the report card, or how shabby the family’s clothes are, a pet given just the basics of food and care will always provide companionship and love. A kid can tell things to a pet that she would never dare tell a person, even a trusted parent or friend — hopes, fears and dreams and troubles all go safely into a pet’s ear.
This judgment-free friendship is the sole contribution of a one-dot Pet. Spending 15 minutes playing with or caring for a pet gives your character a +1 modifier on her next degeneration roll; she knows there is always someone who will love her and listen to her, no matter what has happened. This bonus lasts until a degeneration roll is made, or until the character sleeps, whichever comes first. When your character has made a degeneration roll, she may go back to her pet for solace (and refresh her +1 modifier) without having to sleep first.
A three-dot Pet provides the same love and affection as a one-dot Pet, and therefore the same bonus on degeneration rolls. There is, however, a different bond between a character and a pet at this level of investment. The pet is fiercely loyal, even in the face of terrible danger or a terrifying creature. Your character’s pet will remain with her through thick and thin. If rescue is possible, the pet will run for help. If there is nowhere left to run, the pet will gladly die protecting your character.
The type or size of pet does not matter when determining how many points this Merit will cost. A dog can be a one- or three-dot Pet — a one-dot dog will turn tail and run when danger appears, whereas a three-dot dog will interpose itself between danger and child. Admittedly, guinea pigs, fish and their ilk are lousy protectors and should be relegated to the lower rank.
Your character can teach her pet tricks with Animal Ken, using the normal method. All Animal Ken rolls for training the pet, understanding its body language or communicating a need to it are made with a +2 modifier. A three-dot Pet learns the “guard” and “heel” commands for free — your character must still train the pet, but these two commands do not count against the animal’s known tricks.
Drawbacks: Here begins the parental lecture: having a pet is a big responsibility. A pet must be fed, taken on walks (or have its litter box or cage or tank cleaned), groomed, and shown attention and love. An abused or mistreated pet provides no benefits — an animal pushed far enough may even attack its owner.
It is a sad fact of life that pets die. They grow old, they get lost, or they may die tragic deaths before their time.
The loss of a one-dot Pet may grieve a child, but such pets are, blessedly, somewhat interchangeable. A fish dies, is replaced, and a few weeks later its owner loves it as much as its predecessor. After a month of story time, the benefits of the lost one-dot Pet can be provided by its replacement. The loss of a three-dot Pet is another matter. This bond between child and pet is unique, and if such a pet dies, the player must make a trigger roll for the character (see p. 82). The child may, in time, replace her lost friend with another animal companion that will provide the benefits of a one-dot Pet. At the Storyteller’s discretion, this pet (if it is of an appropriate species), can eventually rise to the three-dot level.