This isn’t really fighting. It’s just kids being kids. Kids being kids while they try to pound each other’s faces into the asphalt, pull hair, scratch and even bite in a rolling pile of aggression. Adults may wax nostalgic about their own playground dustups, but kids can and do hurt each other, especially when they gang up.
Dots purchased in this Merit allow access to special combat maneuvers. Each maneuver is a prerequisite for the next. Your character can’t have “Take Down” until he has “Cheap Shot.” The maneuvers and their effects are described below.
Cheap Shot (•): Your character isn’t afraid to hit below the belt, or jab an eye, or pull an ear. Strength + Brawl rolls made to damage an opponent your character has immobilized have a +1 modifier.
Take Down (••): A successful grapple attack immediately renders both your character and his opponent prone. The fight continues as normal, from the ground. See Grappling, p. 144.
Pile On (•••): Your character throws his body into the middle of a fight already in progress, squashing the unfortunate combatant at the bottom of the pile. If an opponent is immobilized in a grapple, your character may join the grapple with a Strength + Brawl roll (the opponent’s Defense does not apply). Extra successes beyond the first to establish a hold are immediately applied as bashing damage.