Firearms Retention
Dextérité 2 & Astuce 2 & Bagarre 2 & Armes à feu 2
Reload, p.89
Subtract Brawl dots from attempts to disarm by overpowering

Your character knows how to keep a hold of his gun when someone tries to take it, even while it’s holstered. If an opponent attempts to disarm her with an overpower maneuver, an attempt to target her holster with a grab (see the World of Darkness rulebook, p. 138) or use a similar tactic learned from a Fighting Style, he must subtract your character’s Brawl dots from his dice pool. This benefit also applies to attempts to steal the weapon from your character’s holster.
Drawback: This benefit doesn’t apply against attempts to take a weapon by stealth.