Dévotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

12 xp

22 Solid



Downgrade lethal damage to bashing.
10 xp

A Dream Shared By Blood (Blood Secrets)


Puissance du Sang 4

may see, hear, smell and taste through a mortal subject
16 xp

Abdo Cordis



Removes a subject's heart, putting them in torpor but granting immunity to staking and diablerie.
21 xp

Appalling Lure



Create a mystic pattern with dead limbs, entrancing and luring those who see it.
10 xp

Arcane Sight



Perceive the flow of magic, vampiric or otherwise
30 xp

Army of One



Conjures a number of illusory companions.
9 xp

Asura Yuu Thi Nay



Identify if a mortal is under supernatural influence by tasting their blood
12 xp

Aversion Curse



Inflict a phobia on a victim.
12 xp

Behind the Throne



May activate Awe, but make the wielder someone else.
25 xp

Beloved Pet



Animates a deceased pet as an undead creature.
8 xp

Blasé



Majesty as bonus dot to Composure for a single turn
12 xp

Blessing of the Captive Eye



Causes a mortal to appear on digital media as a vampire does, or a vampire to appear normally., for several nights.
5 xp

Blink (Experimental)



Inflicts a physical Command on a subject regardless of their resistance.
24 xp

Blood Beacon



Create a magical sensor
15 xp

Blood From the Boards



Spend a Willpower point when entering Haven of Soil; no need to pay Vitae to awaken from sleep.
10 xp

Blood Hunter (Blood Secrets)


Puissance du Sang 5

identify mortal by their blood's smell
9 xp

Blood Sense (Blood Secrets)


Puissance du Sang 3

Determine Vice or Virtue by tasting blood
39 xp

Blood Shield



Expel Vitae from skin; suffer only bashing damage from fire or sunlight.
15 xp

Blood Surge (Blood Secrets)


Puissance du Sang 7

gain 9-again when using Physical Augmentation
5 xp

Blood-Tell Oath (Invictus)



Swear oath with vitae, remain fresh while not broken
21 xp

Bloody Tandem


Puissance du Sang 4 + Auspex 4 + Majesté 3

create a connection between two vampire, providing many benefits
5 xp

Bobcat Climbing



Significantly enhances climbing speed.
18 xp

Body Colony



Causes a colony of insects to grow within the body of a victim.
15 xp

Body of Will



Ignore all wound penalties for activation success turns
15 xp

Break Vinculum



Temporarily break a Vinculum
15 xp

Brute Cannot Betray



Conceals a possession using Animalism •••• from any and all detection
move or excavate underground
6 xp

Butcher’s Hook



Can identify the blurred form of vampires captured digitally.
12 xp

Call of Courage



Compels all mortals in the area to confront the user.
12 xp

Camouflage



Hide in the background like a chameleon
9 xp

Chains of the Spirit



Replace Predator's Taint by calming aura and appear holy
10 xp

Churchtower Gaze



Can cause crowds to fearfully look on the user in awe.
21 xp

Circle the Wagons



Give a bonus to defense and downgrade all damage for ALL around the sheperd
15 xp

Claws of Amphisbaena



Amhphivena and Protean ••• may stack.
15 xp

Cleansing Impression



Erase all psychic impressions from an object.
12 xp

Compel Spirit



Can use the first two dots of Dominate on a ghost as if it were mortal.
9 xp

Consent of the Magna Mater



Creates Vitae which can be used for only one purpose: creating an unusual form of ghoul which is eerily beautiful, unnerving, and sterile. If not fed, this ghouls becomes a mortal again.
24 xp

Dance of Kali



Transform into a mass of bloody knives
8 xp

Dauntless Spirit



Once activated, the user may add their Nightmare dots to resist Nightmare powers.
18 xp

Defiant Child



A male vampire can sire children, and female vampires can bear the children of a mortal.
30 xp

Destructive Might



Gain 2 points of stacking armor, unarmed attacks deal aggravated damage and ignore two points of armor or durability.
24 xp

Dodona



Preserves skill levels above five dots prior to torpor, so that they might be recovered upon reattaining sufficient potence without cost.
10 xp

Draught of Revelation (Spoiling)



Inflicts a great tongue-loosening on any who consume this potion, as if affected by Revelation.
24 xp

Drawing Upon the Mask



shapeshift temporarily into another human form
5 xp

Dream-Drinking



drink dream when feeding on a sleeper
10 xp

Dress to Impress



add resources to social rolls for a scene
18 xp

Déjà Vu



Make target think they know the Kindred, in a friendly manner
15 xp

Encode Vitae


Auspex 3 + Dissimulation 2 ou Meminisse 1 + Status (Ordo Dracul) • or Mnemosyne bloodline

Encode memories into Vitae, which when fed to a ghoul may be recalled by feeding.
18 xp

Enliven the Flesh



For several nights, causes the subject to appear many years younger.
18 xp

Exegesis



Allow lucid/dreamless torpor
12 xp

Eye Catcher



Make the target unforgettable
18 xp

Eye of Shiva



Paralyzes a victim, wracking them guilt for their most regretted sins
6 xp

Eyes of the Beast



Once activated, may add Auspex rating to Initiative rating. This stacks with the addition to Initiative Rating from Celerity.
10 xp

Eyes of the Dragon



Can determine which, if any, Coils of the Dragon a subject has in use
6 xp

Eyes's Blood (Spoiling)



Creates a potion which forcibly expands the senses of whomever consumes it.
15 xp

Faking It



May grant the illusion of mastery at a particular skill, chosen when taking the devotion.
21 xp

Feed the Hungry Eyes



target perceived differently in one or more major ways and feel forced to behave in this way
12 xp

Flesh of Iron



Slows the character significantly when active, but gains Resilience dots as armor.
21 xp

Fooling the Sleeping Beast



Spend any number of Willpower Dots, increase effective Humanity by that amount for the purposes of determining the length of Torpor.
12 xp

Forced March



Run at full speed allowed by Celerity for several hours.
15 xp

Free Your Blood (Impaled)



If suffering from wound penalties, can be activated to increase max Vitae/turn by one
18 xp

Freeze Bones



Paralyze a victim with cold
27 xp

Gargoyle’s Watch



Activate prior to slumber, literally become a stone statue, immune to environmental effects and sunlight.
12 xp

Gawk



captive audience, victims only wake up if wounded
21 xp

Ghost Walk



Turn into a ghost
20 xp

Gimme 50



Modifies Conditioning to make the subjects favorable as subordinate soldiers.
27 xp

Glimpse of the Abyss



Force the nightmarish hallucinations one experiences in torpor on another.
10 xp

Guardian Vigil



Prevents the user from being surprised.
Add Celerity dots to dexterity.
18 xp

Heart of the Dominant



Subjets must spend willpower to resist power with contested rolls
24 xp

Hidden Agenda



Mesmerize (as per the discipline) a group of people, all the while disguising it as normal conversation or speech.
21 xp

Hive Induction



Imbues a hive mind effect on mortals or ghouls; can communicate telepathically with any member and the queen can possess any of them. Drones are extremely ineffective at mental and social tasks, and this is obvious to all who see them.
24 xp

Hive Nexus Gestalt



Creates a hive mind, with a number of benefits and drawbacks.
12 xp

Honeycomb Heart



Develops an insect hive within the user's body; Counterfeiting life in any way is not possible for the duration of the inhabitation.
15 xp

Hounds of Blood



Enchants a dog with the ability to hunt, consume, and store Vitae, and to return to its master with its bounty.
6 xp

Husk



Rapidly drain the blood from a victim, but the resulting Kiss is not pleasurable and cannot be licked.
6 xp

I See You



Gain bonus to traits when fighting in total darkness
9 xp

Ignore (Experimental)



Gain a bonus to resistance based on Resilience.
8 xp

Immutable Mind



Once this devotion is activated, the user may add their Dominate dots to resist Dominate powers.
15 xp

Indomitable Aura



Exudes an "undefeatable" aura, granting bonuses to intimidate and penalties to attackers.
10 xp

Infallible Aim



Up to +3 to a single shot
12 xp

Instant Adoration (Experimental)



May activate Entrancement as a reflexive action.
18 xp

Instantaneous Transformation



Use a transforming power as a reflexive action
10 xp

Iron Façade



Renders it impossible to determine the extent of the user's wounds.
7 xp

Killer Instinct



Protean add to blood potency for Predator's Taint. Lower potency characters cannot use willpower for social action against the vampire
21 xp

Knowing the Stranger



Allows the divination of and information about who "The Familiar Stranger" will assume the form of.
24 xp

Languor’s Denial



Stave off torpor for a number of nights equal to resolve.
15 xp

Leader of the Pack



Pick a leader for a pack of animals, give it an instruction that others animal will help to achieve
12 xp

Lessons in the Steel



After suffering a melee attack, this devotion will inform the user of the attacker's combat capabilities.
17 xp

Liar’s Mark



know if target lies, can inflict lethal damage which prevent target to speak
15 xp

Liberated Mind



Offer bonus to resist the Dominate discipline's powers
15 xp

Liquid Memory (Spoiling)



Creates a potion which instills specific memories in those which consume it.
10 xp

Love Like Blood



When activated, wound penalties are applied as bonuses to Dominate rolls against Kindred.
9 xp

Makeover



Grants the appearance of looking much more beautiful than one truly is.
21 xp

Man to Beast



Reduces a subject's mental and social abilities to that of an animal.
Grants an augury into a future event, granting bonuses when acting to make it take place.
15 xp

Mark of Shadows



hide item like with obfuscate •, but for the night
15 xp

Mask of the Beast



For one scene, all humans perceive the user as if they were an animal.
6 xp

Masked Blood



The character's blood cannot be identified by taste.
15 xp

Medusa’s Scales



Grant temporary armor.
28 xp

Memory Theft



Rip memories from the minds of the unwilling.
27 xp

Mercurial Form



Shift dots from one attribute to another, equal to blood potency.
15 xp

Message in a Bottle



Can encode a message in an object that may be retrieved with Auspex •••
15 xp

Messenger's Blessing



Bless a messenger, such that all those who would make an attack against them must overcome the master's will.
15 xp

Mock Mind



Can create a 'false' personality to instill in drones.
15 xp

Monster’s Call



The user's Beast reaches out to the Beasts of other Kindred in the area, and they respond
10 xp

Night Life



May activate all forms of the Blush of Life for an entire night.
12 xp

Oath of Awilyah (Taifa)


Puissance du Sang 3 + Covenant Status: Invictus: •+

promise of return; give a limited number of bonus die to rolls
5 xp

Oath of Blood Focus (Invictus)


Puissance du Sang 3

Gain willpower and blood potency, ignore daysleep, become obsessed by oath
10 xp

Oath of Blood Knives (Invictus)



Deal damage and destroy vitae if the oath is broken
24 xp

Oath of Burning Blood (Invictus)



Prevent kindred from breaking an oath, if broken anyway, inflict aggravated damage and destroy vitae
12 xp

Oath of Infaq (Taifa)


Majesté 1 + Covenant Status: Invictus •+

cannot speak badly about subject
10 xp

Oath of the Bloody Hand (Invictus)



Cut own hand filled with vitae, can use this vitae freely to accomplish his oath
12 xp

Oath Unsworn (Invictus)



Impose oath on victim, if broken inflict damage and destroy vitae
15 xp

Occulted Spirit



Costs a willpower dot to activate, but the Twilight Projection cannot be detected by any means.
21 xp

Palinode



Seals away memories of a subject before they enter torpor, preserving them from clouding due to sleep.
15 xp

Partial Transformation



Allows the assumption of only a single physical trait of a form the user can assume.
33 xp

Picture Perfect



Create a picture which carries the Awe effect on all who see it.
15 xp

Playing the Part



Gain social dice equal to successes for the remainder of the scene; do not trigger Predator's Taint
18 xp

Poisoned Chalice



Instills a mortal vessel with a Majesty effect, triggered if the vessel is consumed by a specific designated target.
7 xp

Predatory Growl



The user growls, and all animals who hear it keep a fearful distance.
9 xp

Predator’s Camouflage



The user is indistinguishable from a normal, living person for number of turns equal to successes rolled. Does not affect how the vampire appears in mirrors and other reflective media.
24 xp

Preemptive Reflex



Instantly defend against and/or move away from a single physical attack or threat.
45 xp

Prince’s Wrath


Puissance du Sang 7 + Majesté 5 + Cauchemar 5 + Lithopedia 5

inflict “Sovereignty,” “Mortal Fear” and Predator’s Taint to those in a location of the territory
5 xp

Quicken Sight



Visually track extremely fast moving objects.
13 xp

Quicken the Slumbering Vitae



Can store blood in a solidified state.
9 xp

Rallying Blood



Allow allies to regain willpower if user wounded
24 xp

Regeneration



Heal aggravated.
18 xp

Repulsive Mien



Inflicts significant penalties on all those who would act against the user.
20 xp

Rhino's Hide



Grants one point of armor per success on activation.
12 xp

Rime of Salt



Activated when immersed in sea water, allows Claws of the Wild to inflict crippling pain on victims.
5 xp

Royal Jelly



Inflicts penalties versus addiction on those who drink the user's vitae
15 xp

Rumor of Dread



Make victim repulsive
10 xp

Sample the Earth



Can determine whether or not a given area is a Wyrm's Nest, and its nature.
12 xp

Sanctum of Fear



Improves Haven of Soil power to cause gnawing fear in those in the area.
18 xp

Sanguine Strength (Spoiling)



Creates a vigor potion; different potency are effectively different devotions.
18 xp

Sanguine Séance



Force a torpid vampire to briefly converse with the user, for a number of turns equal to occult.
20 xp

Scent of the Beast



Tracks a vampire one has encountered before, so long as the trail is only one day old. Higher potence vampires are easier to trace.
12 xp

See the Reflected Form



Sense shapeshifting abilities of a subject.
9 xp

Seek the Brahmin



Learn the 'pecking order' of a group of people or animals.
21 xp

Seeking the Silent



find the nearest torpid vampire
14 xp

Shadow Heart



Can be used reflexively as a defensive measure to prevent a would-be staking
24 xp

Shadow in the Land


Puissance du Sang 6 + Auspex 5 + Lithopedia 3

manifest as a ghost on territory
Cold inflict malus to roll to a touched victim
10 xp

Shout (Experimental)



Affect a subject with Command or Mesmerize reflexively, without needing eye contact.
15 xp

Sleepwalker



Stores a latent command in a subject that they will perform next time they sleep.
6 xp

Small Witness



Gains control over and the perception of a small stinging insect.
Rituals prior to torpor allow the rate of potence lost over time to be adjusted, both up and down.
15 xp

Song of Serenity



Sing a quiet song which instills relaxed apathy into a target.
12 xp

Specter Sight



Can see and communicate with entities in the Twilight
6 xp

Spirit Senses



see and hear across the veil
5 xp

Spirit Sight



Grants the ability to perceive the spirit world at will.
8 xp

Stalwart Heart



Once activated, the user may add their Majesty dots to resist Majesty powers.
15 xp

Stalwart Servant



Instills a target with additional health levels for one scene as if they had the user's ranks in Resilience activated.
18 xp

Sting



Subject can take no actions, even speaking, for a number of turns equal to successes.
6 xp

Stone Cling



Climb any surface with ease
18 xp

Strength from Pain (Impaled)



Can turn wound penalties into bonuses for a short time.
12 xp

Stutter



prevent someone to keep talking about a specific topic
6 xp

Subliminal Messages



prevent someone to keep talking about a specific topic
6 xp

Sudden Strength (Experimental)



Add Celerity to Strength for one turn.
15 xp

Swarm Communion



Make a group of people share their perception, confuse them and allow psychic disciplines to affect all of them
15 xp

Swarm Control



The user can tap into the hivemind shared by Larvae and become its master.
18 xp

Syncope



Stuns a Kindred target with eye-contact for one turn, granting visions of their coming nightmarish torpor.
15 xp

Talk of the Town



vampire hears all thoughts about her
15 xp

Tears of Blood



Enchants religious iconography with the ability to steal Vitae from all who touch it.
21 xp

Telepathic Network



Telepathic bond between willing kindred, mask the predator's taint.
42 xp

Terrible Flesh


Puissance du Sang 5 + Cauchemar 1 + Métamorphose 4 + Resilience 3 + Puissance 1

gain benefit when gaining blood potency, but lose speed
10 xp

The Beast’s Own



Ignore nosferatu weakness to Animal Ken
6 xp

The Bottled Command (Spoiling)



Create a potion which can issue a one-word command if consumed
15 xp

The Cutting of the Strings



Penalizes attempts to divine information about the user.
27 xp

The Dark Decree


Puissance du Sang 9 + Domination 5 + Majesté 4

pronounce a decree that will happens
30 xp

The Glory of Ra



Project an illusory double which can walk beneath the sun, and awe all onlookers with it's glory.
18 xp

The Hekau



Learn the details of difficult problems faced by those in the vicinity.
15 xp

The Herd’s Measure



Gauge, blend and determine mood of a crowd
21 xp

The Hidden Master



Binds a ship, such that any who come aboard are inflicted with Domination.
24 xp

The Knight’s Example



Give bonus to allies for the next weaponry or brawl attack
21 xp

The Loathsome Foe



Appear like the person that the victim fear most
9 xp

The Lovely or Loathsome Web



Make residence attractive or repulsive
10 xp

The Message



Enchants a messenger, such that the recipients of the information will know whether or not they have received the true message as intended by the original master.
39 xp

The Methusaleh Effect



Grants immunity to the Fog of Ages; however, torpor lasts longer, and this devotion is forgotten upon awakening.
9 xp

The Rejected Malady



Purge oneself of all toxins and poisons.
21 xp

The Restoration of Things Lost



Restores lost memories, but potentially inflicting derangement.
12 xp

The Ritual of Nourishment



Summons a Reflection of a vampire, potentially learning its secrets.
15 xp

The Shadow’s Revelation



Imbues an object with a particular emotion, forcing it on to the next person to interact with it.
10 xp

The Vernet Ritual (Blood Portrait)



create an imago, a living portrait of a vampire or a ghoul painted in her vitae
21 xp

The Warding Flesh



Imbue a flesh hide with the ability to inflict supernatural terror.
6 xp

The Wolf's Maw



Inflict penalty on social rolls based on Majesty dots
9 xp

This Awful Grip



Brawl attacks ignore durability and armor equal to blood potency
10 xp

Threefold Assault



Inflict penalty based on lowest resistance
15 xp

Timed Message



Crafts a telepathic message that will be delivered to a mortal at a designated future time.
30 xp

Torpid Awareness (Advanced, Experimental)



Be aware of surroundings when sleeping in Haven of Soil.
9 xp

Torpid Awareness (Experimental)



Be aware of surroundings when sleeping in Haven of Soil.
21 xp

Touch of Deprivation



Completely shut down one of a touched subject's physical or supernatural senses for one scene.
33 xp

Transgression of Attis



Allows a willing subject, who must spend a willpower point, to change their gender temporarily. A willpower dot may also be spent to make it permanent.
20 xp

Transubstantiation of the Starved



Imbue a mundane liquid with the properties of Vitae
18 xp

Undiminished Rage



Activated when exposed to a trigger for fear frenzy; on a successful activation roll may ride the wave instead of suffering from fear, or simply attack the source.
18 xp

Undying Familiar



Subject an animal to a lesser form of the Embrace.
5 xp

Unflinching Eye



Protects the user from sensory overload when using Auspex •
24 xp

Unholy Skies


Puissance du Sang 6 + Animalisme 4 + Métamorphose 4

summons aggressive birds, the vampire can also disappear and reappear through them
15 xp

Unnatural Contortion



May for one turn modify Size down to up to 2, or gain bonuses to escape bonds.
15 xp

Unseen Master



Conceals a possession using Dominate ••••• from any and all detection.
12 xp

Unspoken Missive



send secret message through an animal characteristics or mannerisms
12 xp

Veridical Tongue



Renders a target incapable of lying for one scene.
9 xp

Vitae Bloat



Activated when feeding, to consume and hold an additional quantity of Vitae up to Protean dots.
24 xp

Whisper Campaign



Create fame for a target, positive or negative
15 xp

Whisper of War



Becomes inconsistant for one combat turn, avoiding attacks
9 xp

Wicked Grasp



With successful grapple the target goes last and is penalized by nightmare and strength dots in grapple.
12 xp

Will of Blood (Blood Secrets)


Puissance du Sang 6

gain +1 to resist by spending vitae in addition to the willpower
12 xp

Will to Endure (Impaled)



If the character has all health boxes filled in with wounds, can use this to regain willpower.
9 xp

Witch Lights



Fills an area with distracting and disturbing unnatural sights and sounds.
15 xp

Wolf-Man



Partially take the form of a werewolf.
18 xp

Wretched Bite


Puissance du Sang 4 + Cauchemar 3 + Métamorphose 3

curse with a bite that inflict aggravated damage
12 xp

Yielding Soil



can pass through any substance with which she can meld