Lignées

A bloodline is like a clan, but its characteristics are not so universal. It might help to think of a bloodline as a “sub-clan.” Not all vampires are members of bloodlines. Each bloodline has a parent clan from which it distinctly diverges, yet claims descent. Kindred scholars have no reliable estimates of how many bloodlines exist in the world tonight, because bloodlines can arise at any time and few of them would stand up to be counted, even if some formal roster of them were made.

OPTIONAL BLOODLINE WEAKNESS: TRIUMVIRATE OF POWER

This optional bloodline weakness may be too potent for some chronicles, and not potent enough for others. Storytellers with a sizeable number of vampires belonging to bloodlines in their chronicle’s domain may get use out of this optional bloodline weakness, possibly even attaching it to a bloodline like the Gorgons or one drawn from Bloodlines: The Legendary. If bloodline-based vampires are rare in your chronicle (or even if Kindred themselves are especially rare!), this bloodline may be too restrictive to be of use to you:

“For any vampire from this lineage to gain the benefits of the bloodline’s unique Discipline, there must be at least three members of the bloodline within a fixed mystic range of one another. This range is a number of miles equal to the highest Blood Potency of the bloodline’s local members — the vampire whose Blood Potency defines the range is known as the Matron. Unless three vampires from the bloodline are within range of the Matron, none of these vampires may use the bloodline’s signature Discipline. If more than three members of the bloodline are within range, each additional member beyond the third imposes a cumulative –2 penalty on all dice pools to use the unique Discipline.”

Mnemosyne

Keepers
, , &

A bloodline with power over memory, they possess knowledge that is the envy of all Kindred – knowledge which drives many Mnemosyne elders mad.

Mekhet: Shadows in the Dark, page 82

Norvegi

Knives
, , &

A scorned bloodline that lacks fangs, they none the less have the power to manipulate flesh, bone, and Vitae, warping it to their command.

Mekhet: Shadows in the Dark, page 84