Sorts
Abyssal Perception
1
1
1
1
Perceives the presence of Abyssal phenomena
Accelerate Healing
4
Heals own's Bashing then Lethal with Mana
Acceleration
3
Moves with inhuman speed
Acidic Spatter
2
3
Transmute own's blood into acid when harmed
Activate Enchanted Item
2
Triggers an enchanted item
Activate Spirit
4
4
Uses one of a Spirit's Numina or Influence
Adverse Weather
5
Creates a major weather phenomenon
Aether-Net
2
Creates a wireless connexion
Alter Accuracy
2
Gives 9-Again to an object for Success rolls
Alter Aura
2
Changes own emotionnal aura
Alter Conductivity
1
Changes the conductivity of objects
Alter Efficiency
4
Changes the Equipment modifier of an object
Alter Frequency
2
Alters the frequency of sounds
Alter Integrity
3
Alters an object's Durability by +/-1 / Success
Alter Oath
3
Alters an existing Oath
Alter Raiment
3
Changes own's clothes appearance
Alter Size
5
Changes the size of an object
Alternate Scenario
3
3
Chooses amongst multiple realities outcomes
Analyze Enchanted Item
1
Discovers the properies of enchanted items
Analyze Life
1
Identifies the true breed of living creatures
Analyze Spirit
2
Sees and analyzes a Spirit in Twilight
Angle Vision
1
Sees around objects
Animal Degradation
4
-1 / Success (up to Life dots) to any or all physical Attributes of an animal or lower life form (or self)
Animal Minion
4
Controls an animal or lower life form
Animate Homunculus
5
Manufactures the living aspect of a homunculus
Animate Object
3
3
Renders an object concious by awakening its Spirit
Animate Object
3
Causes an object to move and act
Animate Shadows
2
cause the darkness to move
Annihilate Extraordinary Matter
5
1 damage per Success to any object (bypassing Durability)
Annihilate Matter
4
1 damage per Success to an object (bypassing Durability)
Apportation
2
Teleports an item to or from self
Arcade
4
Creates up tu three teleportation windows
Arm Ghost
3
Gives a Ghost the ability to cast a spell
Armor Piercing
3
Imbues a weapon the ability to ignore armors
Armor of the Soul
3
Gains 1 "Armor" / dot in Prime against magic
Assuming the Name
3
4
Changes own Final Name to that of another, gaining some abilities
Astral Beacon
2
2
Creates an emotional beacon in Astral Realm for another to travel to it
Astral Entrance
3
Helps others to find own in entering Astral
Astral Imprisonment
5
Traps a target in the Astral
Astral Interdiction
4
Prevents a target from entering Astral space
Astral Invitation
3
Allows targets to enter own Dream space
Astral Reaches
4
Renders instant travels in, to or from the Astral possible
Astral Tass Conversion
3
Makes somme Tass available in Astral
Atonement
5
2
Sacrifices own life to raise and Awaken a dead
Augment Other Minds
4
Raises one of another's Mental or Social Attribute
Augment the Mind
3
Raises one own Mental or Social Attribute
Augury
2
Sees the future
Aura Cloak
3
Changes another's emotionnal aura
Aura Perception
1
Reads emotional auras of others
Autonomous Servant
3
1 / 5 (
2 )
Performs an extended action
Autopilot
3
4
Grants a vehicule some sentience to drive itself
Avoidance Tactics
3
Grants 1 Armor / dot of Space
Awaken Hallow
4
Awakens a dormant Hallow
Backbite
3
Alters a weapon to harm its wielder
Bad Penny
3
Curses a cursed object so that it returns to user when discarded
Bag of Winds
2
4
2
Traps a current weather condition for later use
Ban
3
Prevents a specified phenomenon to enter a Ward
Banish Plague
3
Cures another's diseases
Beast Control
2
Controls a basic mind
Befuddle
4
-1 / Success (up to Mind dots) to another's one Mental or Social Attribute
Bestow Burst of Speed
5
Drastically increases another's Speed
Bestow Exceptional Luck
3
Grants 9-Again
Bestow Ghostly Sight
2
4
Grants a Sleeper the ability to view into Twilight
Bestow Invisibility
4
Renders another invisible
Bestow Levitation
5
Grants the ability to slowly fly
Bestow Skill
3
Grants knowledge of a Skill
Bestow Spatial Awareness
2
Grants Mage Sight
Bestow Unseen Shield
3
Grants 1 Armor / dot of Forces
Bind Spirit
4
Binds a Spirit to the material world
Bind the Wayward Body
4
1
Binds a target to a small area
Blessing
3
Shields a target from harm, once
Body Control
2
Controls own physiology
Body Mastery
3
Heals more quickly
Bodyguard’s Blessing
4
Redirects next target's spell to self
Bolster Virtue
3
Gains +5 (instead of +3) when spending Willpower in accord with own Virtue, then regain all spent at spell's end
Books of Metal
3
1
Inscribes a Rote formula on metal
Borrow From the Future
3
Enchants an object so that its user can borrow future Successes
Breach Point
1
1
1
+1 / Success to pierce a Cover's Durability
Breach the Vault of Memory
4
Plays with another's memories
Bread Alone
2
Turns base life matter into blocks of tasty food
Break the Chains
5
Alters the Geas of another
Bundle Enhancements
3
Binds the finishing spells of an Imbued Item to be only one spell to relinquish
Burst of Speed
4
Drastically increases Speed
Call Lightning
3
Conjures lightning from a storm
Call Shadow Person
3
3
3
Summons a Shadow Person
Casual Brutality
5
Reduces a target's Morality
Celestial Fire
3
1 Bashing damage / Success
Change Weather
4
Alters existing weather
Channel Mana
3
Absorbs Mana from a source
Channel Paradox
3
4
Cancels a Paradox by absorbing it and suffering Backlash
Chemical Imbalance
3
Imposes penalties on target's rolls
Chronicle Resonance
1
2
Discerns local sources of Resonance and their evolution
Chronos’ Curse
4
Reduces ranged attacks, Defense and Speed of a target
Circuit Television
2
1
Cfonnects a monitor to any connected camera
Cleanse Aura
2 (
2 )
Removes alien resonnance from target's aura
Cleanse the Body
1
Resists to toxins
Climbing the Tree
4
Gains an understanding of the Sephiroth
Cloak of Decay
4
3
Destroys any melee weapon attacking self
Co-Location
4
Exists in several locations simultaneously
Coaxing the Spirits
1
+1 / Success with one roll using the object
Coincidental Travel
4
Lets the Fate help own's travel
Communion with the Messenger
2
2
Communes with an Angel
Complete Invisibility
5
Becomes invisible without need for concentration
Complex Transmission
3
Replaces an audiovisual signal
Conceal Sympathy
2
Hides own's Sympathies
Concealing the Dragon’s Paths
5
Hides Ley Lines
Construct Homunculus Form
5
Manufactures the lifeless, inanimate physical form of a homunculus
Construct Homunculus Persona
5
Manufactures the mind of a homunculus
Contagion
4
Inflicts a disease
Containment
4
Creates a dormant protection against damage that will activate later
Control Base Life
2
Triggers a natural behavior from a plant, fungi, vermin or lower life form
Control Electricity
3
Controls electricity
Control Fire
3
Controls intensity of fire
Control Gauntlet
5
Modifies the strength of the Gauntlet without a Hallow
Control Ghost
3
force a ghost to perform an action
Control Gravity
5
Controls the direction of gravity
Control Heat
2
Control ambiant temperature
Control Light
2
Controls intensity of light
Control Median Life
3
Triggers a natural behavior from an animal
Control Object
2
1
Uses an object at a distance by convincing its Spirit
Control Reactions
4
2
Causes a positive (or negative) reaction to an event
Control Sound
2
Controls ambiant sounds's volume
Control Traffi
2
Controls a few traffic lights
Control Velocity
4
Controls an object velocity
Control Waking
2
Wakes or keeps a sleeping target asleep
Controlled Dispellation
3
Cancels another spell (must know all it's arcanum) for any targets
Corpse Flesh
3
3
Cancels wound penalties, need to breathe and loss of blood
Corpse Mask
2
alters the appearance of death by adding or subtracting features from a corpse
Corpse Unmasking
2
1
Knows if a corpse has been killed by magic
Correspondence
1
Discovers the Sympathic connexion between things and peoples
Counterspell Prime
2
Cancels another spell (must know one of it's arcanum)
Cowing the Spirit
2
Reduces an object's equipment bonus
Crafter’s Eye
1
Sees defaults in an object
Craftman’s Eye
1
Analyzes complex objects
Create Complex Phantasm
5
Creates an really advanced Phantasm
Create Fetish
4
Binds a Spirit to an object to use its Numina
Create Fetish Tattoo
3
2 / 3
Binds a Spirit to a tattoo to use its Numina
Create Ghost
5
4
2
Calls a dead person's Ghost from the day they died
Create Hallow
5
Creates a temporary Hallow
Create Life
5
Creates any life form
Create Potentiality
4
Adds dice to a roll just failed
Create Sunlight
5
Creates a miniature sun
Create Tass
3
Solidifies Mana for further use
Curse of Dementia
3
Curses an object so that it drains the Mental Attributes of its user
Curse of Electrical Rebellion
3
Curses an object so that its user is plagued by electrical malfunctions
Curse of Ostracism
3
Curses an object so that it drains the Social Attributes of its user
Curse of Predation
3
Curses an object so that its user is regurlarly attacked by animals
Curse of Withering
3
Curses an object so that it drains the life force of its user
Cursed Object
3
Curses an item to impose a penalty on user's next roll, sometimes
Cutting Scream
3
1 Bashing damage / Success
Dark Matter
1
Perceives the supernatural
Dead Zone
5
Creates a zone without Mana
Deathless Oath
4
2
Swears an Oath that persists after death
Deathlike Journey
5
2
Projects own Soul as a Ghost to the Underworld
Decay
2
corrode, rust, or rot a material object
Deceptive Appearance
2
Makes an object seems like something else
Defer Conscience
3
3
Delaus Degeneration rolls to end of Scene
Degrading the Form
3
-1 / Success (up to Life dots) to one physical Attribute of an animal or lower life form (or self)
Delayed Rest
2 (
2 )
Remains clear-headed no matter how long one doen't sleep
Denial of Senses
3
Reduces a target's innate perception
Destroy Bindings
4
Frees a Soul
Destroy Ephemera
3
damage an ephemeral object
Destroy Mana
5
destroy 1 mana/success
Destroy Object
3
damage a material object
Destroy Spirit
4
4
Inflicts 1 Lethal / Success to and destroys as many Essences of a Spirit (a being with a Corpus)
Destroy the Threads
3
Destroys a Sympathetic connexion
Detect Alien Mind
1
1
Detects alien minds
Detect Substance
1
Detects the presence of objects or matters around
Devouring the Living
5
steal willpower or mana from a human or ghost
Devouring the Slain
3
steal willpower or mana from a human with aggravated wound
Dialing the Lucky Number
2
2
2
Calls the phone nearest from the target
Dimensional Axis
5
Makes multiple locations exist in the same space
Diplomat’s Protection
3
Seems too impressive to be attacked
Directed Havoc
3
Enchants an object so that it will affect a target at random when used by an unauthorized person
Directory Enquiry
1
2
Divines the number of a phone
Discern Composition
1
Analyzes the composition of objects
Discern Phantasm
1
Detects phantasmal illusions
Disenchant Item
4
Disenchants one spelle of an Imbued Item or dissolves its Mana
Disguise Resonance
3
Modifies an area's resonance
Disguise Spell
3
Alters the Resonance of own spell
Disinhibiting Sympathy
3
3
Forces targets to succumb to their Vice
Dislodge the Soul
2
1
Hurts the Soul of a Sleeper to gain a Willpower point
Dispel Magic
1
Cancels another spell (must know all it's arcanum)
Disrupt Concentration
3
Renders a target incapable of concentrating
Dissipate Unreal Construct
3
3
Dispels Phantasms and other unreal matter
Dissolve Tass
3
Returns Tass's Mana to the Tapestry
Divination
3
Discovers the future
Don Spirit Mask
2
2 /
2
Projects the qualities of a Ghost, a Spirit, or both
Doppelganger
4
Becomes anybody else (or nobody)
Double Shape
3
Merges two objects in one space and a pocket dimension
Dragon’s Call
5
5
Summons a Dragon at a Hallow to learn some informations
Dream Bridge
4
Connects two Oneiros together
Dream Network
5
Links target's Oneiroi together
Dream Traveler
4
Enters another's dreams
Duplicate
5
Reproduces instantly an action with the same result
Duplicate Sympathy
3
Gains the sympathetic connexions of target, or give own's
Duplication
4
Creates a copy of an object
Eagle-Eye View
2
2
+1 / Success to initiative
Earthquake
5
Knocks prone and damages structures
Ectoplasm
2
create ectoplasm from own body or corpse
Ectoplasmic Shaping
1
wrest control of ectoplasm
Electromagnetic Pulse
5
Destroys devices
Electronic Eye
2
Reads a storage device
Elegguá’s Notice
3
Reduces some target's rolls to a chance die
Emotional Urging
2
Causes other to feel an emotion
Empowered Voice
3
Inflicts Knock-Down with a word
Energetic Tass
3
3
Creates Tass in an energetic form
Enervation
4
reduce target's strength
Enfeeblement
4
-1 / Success (up to Life dots) to any or all physical Attributes of a human or lower life form (or self)
Enforce Paradigm
3
Cancels a Sleeper's Disbelief, and so reduces Paradoxes
Enforced Silence
3 (
3 )
Silences the targets
Enhance Toxin
3
Increases a poison's Toxicity
Entropic Guard
2
gain 1 armor/dot in Death
Entropic Shroud
3
give another 1 armor/dot in Death
Ephemeral Co-Location
3
4
Exists in several Realms simultaneously
Ephemeral Enchantment
3
Enchants an object for use against Twilight or Shadow
Ephemeral Image
2
Creates a 2D innanimate Phantasm
Ephemeral Postcognition
1
2
Studies the recent past of an ephemeral entity
Ephemeral Shield
2
Gains 1 Armor / dot in Spirit
Eradicate Radiation
5
Destroys radiations
Erase History
4
Destroys information about a target's past
Essence Gift
4
4
Converts Mana into Essence to give to a Spirit
Eternal Now
3
Prevents a target to memorize anything
Eternal Object
1
4
Freezes an object in time
Euphoria
2
Reduces wound penalties
Evidence Shroud
2
2
Erases all forensic evidence on a crime scene
Evolutionary Shift
5
Transforms an animal or lower life form into a human being
Exceptional Luck
2
Gains 9-Again
Exorcism
3
Forces a Spirit out a its possessed body
Exorcist’s Eye
1
Detects possessing entities
Expanded Volume
3
Augments the volume of a small container, but not its size
Eye for Destruction
1
1
Discerns flaws in lifeless matter
Eyes of the Awakened
4
Grants Mage Sight to a Sleeper
Eyes of the Building
3
Learns many things about an Intimate building
Eyes of the Earth
2
Grants Mage Sight
Eyes of the Master
3
2
Perceives the same things as the target when concentrating
Eyes of the Matrix
2
Grants Mage Sight
Fabricate Fortune
3
Creates a false Destiny
Faerie Glade
5
Creates an area temporal pocket
False Fame
3
Seems to be famous, so benefits from some advantages
False Signature
3
Combines Prime into a spell to imbue a different Arcanum
False Speech
2
2 (
3
3 )
Decides what words are heard in an area
Falsify Temporal Presence
3
Alters own's past and future as viewed by magic
Familiar Pact
3
Forges a Pact with a Familiar
Fantasia
5
Creates any life form, even imaginary
Fate’s Justice
2
2
2
Curses a target just before a particular action is taken
Feral Reflex
3
3
Uses higher of Wits or Dexterity for Defense
Fiery Servant
4
5
Creates small intelligent living flames
Fiery Transformation
4
4 (
4 )
Transforms into living fire
Final Sight
2
Creates a vision of the last thing a corpse saw
Find the Cornerstone
2
1
Assesses a building's weakness
Find the Hidden Hoard
1
Detects secret doors and vaults
Finder
1
Tracks an item
Firebolt
4
1 Lethal / Success
Fireproofing
2
Gains 1 Armor / dot in Forces against fire
Firestarter
4
Causes an area to catch fire
First Impressions
2
+1 / Success to the first Social roll against someone
Flight
5
Slowly flies without need for concentration
Flip of the Coin
2
Succeeds on a two outcomes uncontested action
Floating Step
3
Enhances own's athletics abilities
Fold Object
4
3
Reduces an object to a 2 foldable sheet
Follow Through
2
Teleports through an existing Portal
Forbidden Fate
4
Prevents another to accomplish a specific goal
Forensic Gaze
1
Reveal cause of death
Forge Destiny
5
Alters another's Destiny
Forge Doom
5
+1 / Success against the Doomed target
Forge Godsend
5
-1 / Success to damage suffered
Forge Thaumium
5
3
Creates a magical metal
Forge Tulpa
5
5
Creates an independent Tibetan Tulpa ex nihilo
Forgo Rest
1
Delays the need for sleep
Fortify Phantasmal Item
3
Strengthens a Phantasm
Fortunate Timing
2
1
Experiences a fortunate set of circumstances involving time
Fortune’s Fool
4
Stores own's failures to later inflict them on others
Fortune’s Protection
2
gains 1 Armor / dot in Fate
Friction Knife
4
Wounds a target the more its moving
Friction Reduction
2
Reduces the friction between two objects
Friendly Face
1
Discerns which realm will provide the most useful entity about a current dilemma
Future Legacy
5
Projects an object forward in time
Gaia’s Hold
3
Causes vegetation to reduce target's Speed
Gain Skill
2
Gains knowledge of a skill
Gauge Essence
1
1 /
1 /
1
Determines the Resonance and the volume of Essence of a target
Geas
5
Do as I say, or else...
Ghastly Metamorphosis
5
Forces another to change shape and inflicts 1 Lethal / Success
Ghost Familiar Pact
4
Forges a Pact with a Ghost Familiar
Ghost Gate
3
gateway to the Twilight
Ghost Summons
2
calls a specific ghost or sends out a general call
Ghostly Archive
4
3
Gains dots in Library Merit through Ghosts
Ghostly Object
3
creates a ghostly item from a material object
Gift of Fortune
4
2
Imposes a Destiny to an object
Girding the Champion’s Faith
3
Gains Armor 2 and downgrades Aggravated to Lethal
Gleaning the Crowd
4
Projects own mind in Twilight and gains skills
Glimpsing the Future
2
Takes the better of two rolls for next round simple action
Goetic Doppelgänger
4
4
Manifest a denizen of another's psyche
Goetic Evocation
4
4
Manifests an denizen of own's psyche
Goetic Inversion
3
Calls up an inner demon and binds it to the target's conciousness
Goetic Manifestation
5
5
Makes own's Vice manifest
Goetic Struggle
3
Gains a Willpower point by struggling against own's Vice
Gossamer Touch
2
Interacts physically with Spirits in Twilight
Grant Familiar
4
Forges a Pact with a Familiar for another
Grant Fortune’s Protection
3
Grants 1 Armor / dot of Fate
Grant Ghost Familiar
5
Forges a Pact with a Ghost Familiar for another
Grant Lifespan
5
Gives a few years of own lifespan to another
Grant the Grim Sight
2
Grants Mage Sight
Grant the Second Sight
2
Grants Mage Sight
Granting the Sybil’s Sight
2
Grants Mage Sight
Gravity Shift
4
Changes own's direction of gravity
Great Curse
5
-1 / Success to all rolls
Greater Beast Control
3
Controls most animal or basic minds
Greater Shapechanging
5
Becomes an average member of any other real life form, without becoming lost
Greater Spirit Summons
3
Summon a Shadow Relam Spirit
Greater Transmogrification
5
Changes any matter to any gas, or vice-versa
Gremlins
1
-1 / Successes to next roll with touched object
Grim Sight
1
perceive the supernatural
Hallow Bond
3
Gains a mystical connexion with a Hallow
Hallucination
4
Makes another hallucinate
Harm Spirit
3
1 Lethal / Success to one Spirit
Haunted Shell
4
4
Animates an object with moveable parts by fusing it with a Ghost
Haunting
4
anchor a ghost or dying sleeper
Heal Flora and Fauna
2
Heals animals and plants
Healer’s Trance
1
Discerns any illness in subject
Healing Heart
3
Heals another's wounds
Healing the Dead Mind
3
Grants intelligence to a Ghost
Hereditary Change
5
Any modification can now become hereditary
Heroic Effort
2
Transforms next Chance roll into a normal one die roll
Hide Space
5
Surrounds a location with a barrier of spaces to disorient intruders
Hone Another’s Form
4
Raises one of another's physical Attribute
Hone the Pack Spirit
2
3
Merges a pack or swarm's Spirit to enhance its physical counterpart
Honing the Form
3
Raises one animal or lower life form's physical Attribute (or self)
Hostile Space
2
3
Distracts an alien entity from acting
Human Minion
5
Controls a human being
Hurried Rest
2
2
Enjoys a full night's sleep in a few hours
Image of Striking Beauty
3
2
Appears to be really attractive
Imbue Item
3
Creates an enchanted item
Imbue Mana
3
Gives Mana to a living creature
Implant Subliminal Message
3
2 /
2
Implants a subliminal message in a media
Imposter
3
Create false perceptions of self in someone's mind
Improve Quality
4
Improves the quality and luxury of an object
Incognito Presence
2
Dismissed by others
Inconspicuous Object
2
2
Makes an object dismissed by others
Increase Gravity
5
Reduces Speed and Atheltics rolls
Induce Hoarding Instinct
3
Curses a cursed object so that its user never want to part of it
Induce Sleep
2
3
Makes a target sleepy and prevents sleepers to awakening
Infectious Curse
5
2
-1 / Success to all rolls and becomes contagious
Inflict Agony
3
Gains bonus to Intimidation and Interrogation
Influence Electricity
2
Manipulates electricity
Influence Fire
2
Manipulates fire
Influence Heat
1
Manipulates warmth
Influence Light
1
Manipulates llight
Influence Magnet
4
Alters the strength of a magnet
Influence Sound
1
Manipulates sounds
Inscribe Daimonomicon
1
5
5 /
5
Inscribes a Legacy for others to know and join
Inscribe Grimoire
1
Inscribes a Rote formula
Inspire
2
Implants an idea in someone's mind
Instill Elusiveness
3
Enchants an object so that it teleports when touched by unauthorized persons
Instill Exclusiveness
3
Enchants an object so that nobody but its owner can use it
Instill Homing Instinct
3
Enchants an object so that it always returns to owner
Instill Malediction
3
Pays the cost of relinquishing a spell by making the Imbued Item a focus for ill fortune
Instill Mortality
1
Pays the cost of relinquishing a spell by making the Imbued Item degrading over time
Instill Shock
3
Enchants an electrical object so that it harms unauthorized persons touching it
Insulate
2
Becomes resistant to electricity
Interconnections
1
reveals themes and interconnections between people
Interpose
3
Intercepts an attack on a target up to Speed yards
Intrusion Warning
2
Knows when something enters an area
Invisibility to Machines
2
Becomes undetectable to electronic devices
Invisible Fire
4
1 Lethal / Success due to radiation burns
Invisible Object
2
Conceals an immobile object
Invitation to the Orishas
2
Calls and allows an Orisha to possess self
Invoke Password
2
Learns a password
Invoke Twilight
5
Creates Twilight in Astral
Item Failsafe
3
Enchants an object so that it will be unusable by unauthorized persons
Jury-Rig
3
Transfers part or all of the qualities of an object to another
Kinesthesia
3
1
1
Cancels most environmental and situationnal penalties
Kinetic Blow
2
Bashing attacks are now Lethal (1 attack / Success)
Kinetic Ripple
4
Harms anyone around up to 3 yards
Know Thyself
3
Detects memory manipulation
Know Virtue
1
Learns the target's Virtue
Know the Truth
3
2
Determines if a document is true or not
Knowing the Dead
2
4
Reads the mind of Ghosts
Labyrinth
5
Folds space in ways that defy the senses
Lashes of Fire
2
4
4
Prevents target to improve Morality, and harms if decreased
Last Testament
3
Enchants an object so that an individual may inherit it
Legacy of Power
2
2
5
Stores Mana forward in time for later use
Lesser Spirit Summons
2
Summons a Spirit
Lesser Transmogrification
4
Turns liquids to solid, or solids to liquid
Levitation
4
Slowly flies
Ley Flow
4
Alters the strength and the direction of a Ley Line
Ley Lines
3
Generate free energy
Ley Shift
3
Displaces a Ley Line
Library of Time
2
Reduces the needed time for a research
Life Force Assault
4
1 Lethal / Success to one living being
Lift the Astral Barrier
3
Pays the Mana price to enter Astral for targets
Light Mastery
3
Creates or destroys light
Lighten Anchor
2
Increases a Ghost's ability to stray from its anchor
Living Land
2
4
Boosts allies's or reduces ennemies's rolls
Living Library
4 (
3 /
3 )
Stores some knowledge inside a target's mind
Locate Node
2
Detects Ley Lines Nodes
Locate Source
2
Determines the location of a target's past
Look Within the Gauntlet
3
4
Looks through the Gauntlet
Loosen the Threads
2
Alters the state of a mean of closure (tied/untied, locked/unlocked, opened/closed)
Love Spell
4
Forces the target to love self
Loyal Possession
2
2
Assures an object is never really lost
Lucky Coin
3
Grants up to Fate dots to one roll
Magic Shield
2
Gains 1 Armor / dot in Prime against spells
Magic Wall
3
Grants 1 "Armor" / dot of Prime against magic
Magnetize
5
Turns an object into magnet
Maintained Sympathy
3
Makes some objects manifest in the Astral for their Sympathetic connexions
Mana Leech
3
Curses an object so that it drains the Mana of its user
Manifold Presence
5
4 / 5 (
5
1 / 3 )
Exists in several locations simultaneously
Manipulate Contingent Trigger
2
2
Alters the target Imbued Item's contingdent trigger
Manufacture Drop
2
3
Brews an alchemical eye or ear liquid to be imprinted with a spell
Manufacture Medication
2
3
Brews an alchemical pill or intraveinous liquid to be imprinted with a spell
Manufacture Oil or Jelly
3
Brews an alchemical oil to be imprinted with a spell
Manufacture Powder
2
3
Brews an alchemical powder to be imprinted with a spell
Manufacture Salve
2
3
Brews an alchemical salve to be imprinted with a beneficial spell
Manufacture Spray
3
Brews an alchemical spray to be imprinted with a spell
Many Faces
4
Disguise another (one feature / Success)
Marionette
4
Creates an advanced Phantasm
Martyr’s Bequest
3 (
3
3
3 )
Sacrifices own life to help others
Mask of Normality
1
Enchants an archaic object so that Sleepers see a contemporary one
Materialize Spirit
5
Forces a Spirit to Materialize
Medicine Bag
4
Creates an object that can store Essence
Memory Hole
2
Temporarily erases some own memories
Memory Oath
2
4
2 (
2 )
Erases a memory in the target performing a specific action
Mental Shield
2
Gains 1 "Armor" / dot in Mind against magic
Mental Wall
3
Grants 1 "Armor" / dot of Mind against magic
Metabolic Suspension
3
3
4
4
Suspends all physiologic processes (nourrichment, breathing, blood flow) except aging
Misperception
2
Gains 1 Armor / dot in Mind
Modulate Frequency
1
2
Renders transmissions extremely difficult to intercept
Modulate Speech
1
2
Augments any Skill using own's voice
Moment of Doubt
2
Distracts a target from the task at hand
Momentary Flux
1
Knows if a simple outcome will happen or not
Monkey’s Paw
3
Imposes penalty on some equipment
Moving Target
2
2 (
2 )
Tracks the past and present movement of a target
Multi-Tasking
3
Performs up to three simultaneous mental actions
Multispatial Perception
3
Scries multiple locations simultaneously
Multitudinous Form
5
Becomes a swarm, without becoming lost
Mystic Shackle
3
Curses an object so that it penalizes some Arcana of its user
Network
5
Communicates by telepathy with several others
New Threads
3
Creates a Sympathetic connexion
Nightmare Journey
5
Projects a willing mind in the Abyss
Nightsight
1
Sees in darkness
Nullify Combustion
2
2
Renders combustions impossible
Nullify Gravity
5
Augments Speed and Jumping distance
Nullify Shadow Resonance
3
3
Negates a Shadow's Influence upon a location
Numinous Shield
3
Gains 1 Armor / dot in Spirit against Spirit powers
Occlude Destiny
3
Protects a Destiny
Omnivision
1
Sees at 360 degrees
One Mind, Two Thoughts
1
Performs two simultaneous mental actions
Opening the Dream Space
4
Enters another's Oneiros
Opening the Lidless Eye
2
Grants Mage Sight
Optimize Kinetic Attack
3
Enhances the efficiency of kinetic melee attacks
Organic Resilience
2
Gains 1 Armor / dot in Life
Organic Shield
3
Grants 1 Armor / dot of Life
Orpheus’ Lament
3
Renders all listeners sad and apathetic
Otherworldly Armory
3
3 (
3 )
Summons a Spirit and makes it an object with an equipment bonus
Otherworldly Instrument
1
1
Creates an object to be used by Spirits or Ghosts
Oubliette
3
4
5
4
Traps a target in a maddening non location
Outer Channel
4
4
Opens a road to the Outer Realms
Pain Harvest
1
Pays the cost of relinquishing a spell by harming himself after being wounded
Palsy
3
Makes a target shake, reducing its Dexterity
Passion Link
3
Triggers a strong emotional response linked to a specific topic
Past Life Regression
3
3
Experiences events in one or more previous lives
Path in the Skin
3
2 / 3
Imbues a body with properties of a magical tool
Paths of Power
2
Sees Ley Lines and senses nearest one
Payment in Power
3
Pays the cost of relinquishing a spell in Mana instead of a Willpower dot
Peer Across the Gauntlet
2
Sees into the Shadow Realm
Perfect Lock
3
Assures a door cannot be lockpicked
Perfect Mask
4
3
Imbues self with the knowledge of the target in addition to its form
Perfect Mnemonic
2
Inscribes an idea in the target's memory
Perfect Timing
1
+1 / Success to the next roll, except spellcasting
Personal Invisibility
3
Becomes invisible
Petrifaction
4
5
Turns a target to stone, temporarily
Phantasm
3
Creates a Phantasm
Phantasmal Weapon
4
Creates a Phantasmal weapon or armor
Phantom Thoughts
2
Creates layers of conscious thougth to spoil mental spying
Phased Strike
5
3 / 4 / 5
Ignores physical armors
Physical Reconfiguration
3 (
1 )
Alters self to gain some Merits
Place of Power
2
Modifies the strength of the Gauntlet
Plasticity
3
Renders any object more malleable
Platonic Mechanism
2
Perfects any device
Playback Vision
2
Replays a few hours of hallucination in a target's mind
Pocket Realm
4
Creates an extradimensional location
Portal
3
Creates a teleportation window
Portal Key
4
Decides a trigger to use own Portal
Possession
5
Possess the body of another
Postcognition
2
Views the past of an object or location
Precious Malediction
3
Curses a cursed object so that its user never want to destroy it
Precise Dating
1
Determines the origins of a target's past
Precognitive Ordeal
4
Gains one Willpower point each time one is attacked by various means, up to Successes
Present as Past
4
Knows the next action of targets
Preserve Astral Obje
3
Enchants an object so that it will stay with own Astral body
Preserve Astral Space
3
Prevents a fixed Astral area to change
Primal Flow
2
Grants Mage Sight
Primal Transfer
4
Allows a client to pay the price for letting go of a spell
Probable Cause
4
Gains Rote quality on one rolle / Success
Prophecy
4
Knows how to alter another's future
Prophetic Dream
3
3
Causes a target to have a precognitive dream
Provoke Wrath
3
Incites rage in a target
Psychic Assault
3
1 Bashing damage / Success
Psychic Domination
5
Controls another
Psychic Genesis
5
Creates a consciousness ex nihilo
Psychic Projection
4
Projects own mind in Twilight
Psychic Reprogramming
5
Reshapes another's mind ans memories, including Vice/Virtue
Psychic Sword
4
1 Lethal / Success
Psychic Violation
4
Assaults a target with horrific thougths and memories
Puissant Skill
2
Uses a physical Skill as a Rote action
Pulse of the Living World
1
Perceives the supernatural
Purge Oneiros
4
Expels others from own Oneiros
Purify Bodies
2
Makes others resist to toxins
Quantum Flux
1
The mage reads probability and compensates for deleterious factors
Quell the Spark
5
dispel any spell
Quench the Invisible Fires
4
Cleanses radiations in an area
Querulous Minds
2
1
Sees mortals that have been touched by the supernatural
Quicken Corpse
3
animate a corpse
Quicken Ghost
5
create or strengthen a ghost
Radiation
5
Slowly kills by radiation poisoning
Ranged Blow
3
Makes Brawl or Weaponry attacks at a distance
Rapid Fire
2
2
2
3
Uses Autofire with any ranged weapon
Raw Creation
5
Creates an object ex nihilo
Reaching
3
Reaches the Shadow Realms through the Gauntlet
Read Matrices
1
Perceives the supernatural
Read Spirit
2
Discovers a Spirit Ban
Read Trends
3 (
2 )
Knows what the people think about a vague or specific topic
Read the Depths
4
Reads another's memories
Reading the Outmost Eddies
1
The caster knows the outcome of some small random (or mostly random) action in her immediately vicinity.
Reassembly
3
3
Repairs an object by pulling together all its pieces
Receiver
1
Hears sub- and super-sonic frequencies
Reconfigure Object
4
Changes the form of an object
Regeneration
5
Temporarily regenerates anyone's limb or organ
Reinforce the Lie
4
Suppresses a Sleepwalker's resistance to the Lie
Repair Object
3
Restores the Structure of an object
Repel
3
Prevents a specific phenomenon to affect self
Reset Platonic Exemplar
3
Removes all spells woven into a Platonic exemplar, freeing up room for replacement magics
Restore Corpus
3
Heals a Spirit
Restore Corpus
3
The mage can heal a ghost’s Corpus
Restore Lost Soul
3
Restores a severed or stolen Soul
Reveal Enigmas
2
2 (
1 )
Solves ciphers and pussles
Revenant
4
create a revenant
Review History
2
3
1 /
1
Gains informations about a touched target
Rewrite History
5
Changes one's history, rewriting oneself
Road Master
4
Controls own's Spirit Roads or crosses the Gauntlet
Rotting Flesh
4
inflict lethal (or aggravated) damage, penalty to social rolls
Rouse Spirit
3
Awakens a dormant Spirit
Sacramental Chain
4
Transfers Essence from a source to another
Sacrifi ce Fortune
1
Pays the cost of relinquishing a spell by sacrificing exceptional successes
Safe Keeping
4
Places or retrieves an object from own's Pocket Realm
Sanctify Oaths
4
Witnesses others's Oath
Scent of Nature
3
Changes own's smell to be ignored by animals
Scour Other’s Pattern
3
4
Harms another to gain Mana
Scourge Ghost
4
Forces a Ghost to obey by torturing it
Scribe Final Name
1
2
Writes a Final Name in a physical medium
Scrying
2
Spies on a distant location
Sculpt Ephemeral
3
reshape an object
Seal Oneiros
3
Prevents others from entering own Oneiros
Seal Other’s Oneiros
4
Prevents anyone from entering another's Oneiros
Second Sight
1
Perceives the supernatural
Secret Marriage
5 /
5
Binds a Ghost or Spirit to a Homunculus body
Self-Healing
2
Heals own wounds
Self-Purging
2
Cures own diseases
Self-Repairing Machine
5
Grants an object the capacity to regenerate
Self-Repairing Zombie
3
3
Allows Zombies to heal by eating the dead
Sense Consciousness
1
Detects the minds around, in the material world and in Twilight
Sense Life
1
Detects any or all types of life
Sense Strength and Weakness
3
Determines the alpha and omega of a group in regard to a specific activity
Sensory Deprivation
4 (
3 /
2 )
Reduces the target's Perception
Sever Oaths
4
Destroys an Oath
Sever the Sleeping Soul
3
severs a soul from a Sleeper
Severed Sense
4
Shuts down a target's senses
Shackled Morality
3
Prevents a target from regaining Willpower by fullfilling their Virtue
Shadow Chess
2
3 / 5
Creates a spiritual Duel Arcane arena
Shadow Flesh
4
4 (
4 )
Becomes living darkness
Shadow Projection
5
Projects own mind in the Shadow Realm
Shadow Sculpting
1
shape shadows
Shadow Slave
3
5
Creates a Shadow and Spirit amalgam
Shadow-Forged
3
3
Creates an object from shadows
Shape Air
4
Gives form to any gas
Shape Liquid
2
Gives form to any liquid (or vapor)
Shape Soul Stone
4
Alters the form of a Soul Stone
Shape Spirit
5
Creates or alters a Spirit
Shapechanging
4
Becomes an average member of any other real life form
Shared Fate
3
Ties the targets to a single fate
Sharpshooter’s Eye
1
1
1 /
1
This magic eliminates all of the minor random factors that conspire against ranged attacks
Shatter Space
2
4
Cuts an area into several out-of-space spaces
Shield of Chronos
2
Protects oneself from other's Time uses
Shifting Sands
3
Rewinds time for a round
Shifting the Odds
2
Destiny gives an opportunity
Shrink/Expand
5
2 / 3 / 5 /
2
Alters a target's Size
Shroud of Disinterest
3
Enchants an object so that it will be dismissed by unauthorized persons
Sigilization
2
Imposes own aura upon an image or object
Silver Threads
4
4
Links the targets in the Astral
Sin Eating
5
Absorbs the sin of others to unburden them
Siphon Essence
4
Drains Essence to gain Mana
Siphon Integrity
4
Drains an object Structure to gain Mana
Siphon Mana
5
Drains Mana from another Mage
Skeptic
4
Grants 9-Again to Paraox's rolls in target's Sleeper's presence
Skill Mastery
4
Gains knowledge of one or more skills above human limits
Skilled Triumph
4
Uses a physical Skill as a Rote action
Slay Own Aura
4
erase aura; replaced by a new one after one week
Sleep of the Just
3
Controls own sleep and dreams (or lack thereof)
Sniffing the Winds of Fate
2
2
Senses a target's destiny and its proximity
Sorcerer’s Retribution
3
2
Gains 1 "Armor" / dot in Prime, and may strike back at the attacker once
Soul Binding
4
attach a stolen soul to himself or another (only if the target has no soul)
Soul Jar
2
Issues an order to a Spirit
Soul Jar
2
make a container able to trap a soul
Soul Marks
1
detect derangements
Sound Mastery
3
Creates or destroys sound
Spatial Awareness
1
Perceives the supernatural
Spatial Map
1
Ignores penalty dice to ranged attacks
Speak with the Dead
1
see, hear and speak with ghosts
Spirit Court
5
Creates a Spirit Court
Spirit Guardian
4
Binds a guardian Spirit to a person, object or location
Spirit Manse
5
Creates a Sanctum in the Shadow Realm
Spirit Pact
2
Pays the cost of relinquishing a spell with a Willpower dot from a willing Spirit
Spirit Possession
4
Gives a Spirit the ability to possess a living being
Spirit Road
3
Opens a road to the Shadow Realm
Spirit Steed
3
2 (
2 )
Forges a temporary Pact with a Spirit
Spirit Tongue
1
Detects and communicates with Spirits in Twilight
Spiritual Bulwark
2
Shields against Ghosts's non attack Numina
Squaring the Circle
2
Creates a Duel Arcane arena
Stay the Invisible Fires
3
Shields against radiations
Steal Body
5
3
Possesses and lives in another's body
Steal Lifespan
5
steals years of life from a Sleeper
Steel Windows
2
Alters the opacity of an object
Stone Servitor
4
5
Creates a sentient stone servant
Stop Time
5
Frozes a target in time for Successes turns
Strike in the Perfect Moment
3
Reduces target's Defense against own melee attacks
Study Final Name
1
1
Gains insight into the owner of a known Final Name
Subvert Ownership
3
Changes the rightful owner of an object
Summon Astral Archetype
4
Summons a small incarnation of a universal concept
Summon Chthonian
5
3
3
Summon Spirits from the Underworld
Summon Cryptid
3
3
2
Summons a Cryptid, a creature that cannot be, at its Verge
Summon Esoteric
3
Gives ephemeral form to own's current desire
Summon Morphean
3
Summons a creature from own Dream Realm
Summon Royal Avatar
5
Summons a Spirit of immense power
Summon Shadows
3
creates darkness from nothing
Summon the Dead
5
summon a ghost from the Underworld to the Twilight
Superlative Luck
3
Gains 8-Again
Supernal Augmentation
4
3 /
3
Causes own's attacks to inflict Aggravated damage
Supernal Dispellation
4
Cancels another spell (without knowing any of it's arcanum)
Supernal Hack
3
3
Hacks a computer more easily
Supernal Script
2
Writes with an ink invisible, except to Mage Sight
Supernal Sense
5
3
Detects all active spells
Supernal Vision
1
Perceives the supernatural
Suppress Aura
2
make aura harder to read
Suppress Enchantment
4
Supresses the power of a magical object
Suppress Hallow
4
Suppresses an active Hallow
Suppress Other’s Life
4
suppress life in others temporarily
Suppress Own Life
3
appear well and truly dead
Suppress Wisdom
4
Performs a single specific act without Wisdom degeneration
Supreme Augmentation
4
Raises one or more of another's Mental or Social Attributes
Supreme Honing
4
Raises one or more of another's physical Attributes
Suspension
4
Traps another in a non space
Sustain Body
4
Provides nourrishment to own Astral body
Sustenance
2
2
Gains nourrishment in the Dreamtime
Swarm of Locusts
5
Creates a Swarm of vermins
Swearing an Oath
2
Creates binding Oaths
Sympathetic Tap
2
Detects when one of the target's Sympathetic connexion is active
Synchronicity
1
Lets Fate help point a way
Tangle the Threads
3
2
2
Raises the difficulty for others to manipulate own's Fate
Target Interloper
3
Enchants an object so that it triggers a spall when touched by an unauthorized person
Technology Curse
3
2
Surrounds the target with a field disrupting electronic objects
Telekinesis
3
Moves an object at a distance
Telekinetic Strike
3
Inflicts 1 B / Success
Telepathic Alarm
3
Enchants an object by creating a Sympathetic connexion with owner when touched by an unauthorized person
Telepathic Control
4
Controls a human mind
Telepathic Eavesdropping
3
Hears other's telepathic conversation
Telepathy
3
Communicates a few seconds by telepathy
Teleportation
4
Teleports to anywhere Sympathetically connected
Temenos Sanctuary
5
Creates a Sanctum in the Temenos Realm
Temporal Dodge
2
Gains 1 Armor / dot in Time
Temporal Eddies
1
Perceives the supernatural
Temporal Flow
2
Grants Mage Sight
Temporal Lifeline
5
Anchors a moment in time in order to rewind back to it later
Temporal Phantasm
3
2
Creates a temporary duplicate of an object viewed from the past
Temporal Pocket
4
Withdraws to a temporal pocket
Temporal Shift
3
Grants 1 Armor / dot of Time
Temporal Stutter
4
Projects someone a few seconds forward in time
Temporal Wrinkles
1
Senses temporal disturbances
Temporary Repair
2
Makes a broken machine functionnal
Tempus Fugit
1
Changes the sense of time of a target by a few minutes
The Book of Self
5
5
Copeis and stores own's consciousness in a sentient book
The Divining Spirit
3
3
Summons a Spirit from the past or future
The Evil Eye
2
Curse the target
The Golem
2
4
Creates a physically powerful construct
The Inescapable Question
3
Makes a target reflect to a single question
The Metal Dead
3
3
Transforms a corpse into a skeleton construct
The Perfect Moment
2
Fate in action
The Sybil’s Sight
1
perceive the supernatural
Third Eye
1
Perceives the supernatural
Thunderbolt
4
Throws lightning
Time Limit
1
Pays the cost of relinquishing a spell by making the object working only temporarily for self
Time Out of Mind
3
3
Gains one or more hours to think in an instant
Time’s Mark
1
1 /
1
Knows the age of a living being or an object
Touch of the Grave
2
physically interact with ghosts and ghostly things in Twilight
Track Projectile
2 (
2 )
Knows where any projectiles comes from
Transfer Anchor
3
Changes the anchor of a Ghost
Transfer Base Features
2
Transforms slightly one base life form
Transfer Destiny
4
Gives a target the Destiny of another
Transfer Median Features
3
Transforms slightly one animal or lower life form
Transfer Will
3
Transfers a Willpower dot from a target to another, permanently, to repay some magical working
Transform Aura
2
Alters own aura's nature
Transform Base Life
2
Transforms a base life form into another
Transform Energy
4
Changes one energy into another
Transform Median Life
3
Transforms an animal into another or lower life form
Transform Other
4
Grants another 1 / Success features of an animal or lower life form
Transform Other Aura
3
Alters another's aura's nature
Transform Self
3
Gains 1 / Success features of an animal or lower life form
Transmission
2
Replaces a radio signal
Transmute Air
4
Changes any gas to any other one
Transmute Earth
3
Changes any matter to any other common one
Transmute Gold
4
Changes any precious matter to any other common one
Transmute Water
2
Changes any liquid (or vapor) to any other
Transubstantiation of Content
4
3
Transforms a medium without altering its data
Tribute of Iron
1
3
Gains Mana from another's death without killing them
Trigger Autonomic Function
3
Triggers an automatic natural function
Trigger the Lizard Brain
4
Triggers a natural behavior from another
Triumphant Will
4
Uses a mental or social Skill as a Rote action
True Love
5
Imparts a powerful boon on lovers
Tune In
1
Sees and hears electromagnetic waves
Turn Projectile
3
Changes the course of a projectile
Twilight Shift
4
transform himself into the Twilight state of existence
Twilight Temple
5
Creates an adobe in Twilight
Two Faces
3
Disguises one feature / Success
Ultimate Degradation
5
-1 / Success (up to Life dots) to any or all physical Attributes, at a distance
Ultimate Honing
5
Raises one or more of another's physical Attributes, at a distance
Uncover Final Name
2
3
Reconstructs the Final Name of someone already dead
Universal Language
3
Communicates in any languages
Unseen Aegis
2
Gains 1 Armor / dot in Matter
Unseen Hand
4
Moves a person at a distance
Unseen Shield
2
Gains 1 Armor / dot in Forces
Unseen Spy
2
Analyzes other's magics without being perceived
Untouchable
2
Gains 1 Armor / dot in Space
Uplift the Species
4
Transforms a base life form into a medium life form
Velocity Mastery
5
Controls a target velocity or part of it
Venom
4
Creates deadly toxins
Verminous Metamorphosis
3
3
Transforms one or more objects in vermins
Virtual Voyage
2
4
Projects the mind into the matrix
Visions of the Living World
2
Grants Mage Sight
Vital Balance
4
5
Slows down, or even halts, target's aging
Voice from Afar
2
Communicates a few words by telepathy
Ward
2
Creates a protective barrier around a location
Weaponize Object
2
Cancels an object's penalty as improvisec weapon, and grants higher of Durability or Size as damage bonus
Will of Fire
3
Grants the target a Willpower point
Willful Process
2
Uses a mental or social Skill as a Rote action
Winds of Chance
1
The mage can evade or attract good or ill fortune
Worlds Collide
5
Forces the targets to occupy the same space
Zeal
2
Strengthen own willpower
Zone of Extremity
2
Makes all successes and failures extreme in an area