Paths

Every mage is said to walk a Path, one that leads through a Supernal Realm to a Watchtower. This is not a literal or physical route, but a metaphorical road or direction for the soul. Each realm has its own metaphysical laws that favor some principles over others. These laws are represented by the Arcana and their degree of power within a realm, described as Ruling (the principles represented by the Arcana are manifested in their most pure forms), Common (the Arcana are more powerful than in the Fallen World, but not as pure as the Rulers), and Inferior (the Arcana are still more powerful than in the Fallen World, but they exert little influence over the realm).

A mage’s beginning Arcana, the magical lore he knows from his Awakening and immediate studies afterward, tend to be the Ruling Arcana for his realm.

Acanthus

Enchanters on the Path of Thistle, Scions of the Watchtower of the Lunargent Thorn in the Realm of Arcadia, Kingdom of Enchantment and Abode of the Fae
Acanthus
Dominant
Fate / Time
Inférieur
Forces
Calme

Mastigos

Warlocks on the Path of Scourging, Scions of the Watchtower of the Iron Gauntlet in the Realm of Pandemonium, Kingdom of Nightmares and Abode of Demons
Mastigos
Dominant
Mind / Space
Inférieur
Matter
Resolution

Moros

Necromancers on the Path of Doom, Scions of the Watchtower of the Lead Coin in the Realm of Stygia, Kingdom of Crypts and Abode of Shades
Moros
Dominant
Death / Matter
Inférieur
Spirit
Calme

Obrimos

Theurgists on the Path of the Mighty, Scions of the Watchtower of the Golden Key in the Realm of the Aether, Kingdom of the Celestial Spheres and Abode of Angels
Obrimos
Dominant
Forces / Prime
Inférieur
Death
Resolution

Thyrsus

Shamans on the Path of Ecstasy, Scions of the Watchtower of the Stone Book in the Realm of the Primal Wild, Kingdom of Totems and Abode of Beasts
Thyrsus
Dominant
Life / Spirit
Inférieur
Mind
Calme