Paths
The tutor-apprentice relationship is a well-known wizardly archetype. A tutor can teach an apprentice to craft his soul. This teaching is called a Legacy.
Legacies are considered by many mages to be the next step in the evolution of their souls beyond Awakening. Learning a Legacy is a rite of passage into the “adulthood” of the mature soul, by which the mage chooses the mystical calling he will follow for the rest of his life. While he might be a master of many Arcana and an exemplar of his Path and order, others will come to identify him chiefly by his chosen Legacy.
At different degrees in his personal development as he follows his calling, the mage gains certain mystical attainments. These endowments move him beyond the need to cast spells — to actively draw down power from the Supernal World. They allow him to alter reality (within the specific parameters of his Legacy’s attainment) as if he applied a mundane capability.
While most Legacies are private practices, a matter between a mage and his own soul (with the tutoring of the sorcerer who taught the Legacy), some are social, fostering connections between followers of the same Legacy. They can even take the form of secret societies — yet another layer of social organization beyond a mage’s cabal, order and Consilium. The mage must decide which of these connections takes precedence in case they ever come into conflict.
At Gnosis 3, a mage can learn a Legacy and acquire its first attainment. At Gnosis 5 and again at 7, he can further develop that Legacy (there are three stages of attainment for each Legacy). At Gnosis 4, he can instead create his own Legacy, as long as he has not begun to learn another. He learns this unique Legacy’s extra stages at Gnosis 6 and 8.
Legacies are learned by way of a mage’s Path, although some orders can teach certain Path Legacies to members not of that Path. Once a mage learns a Legacy, he cannot learn another. He has chosen his soul’s true road and must now walk it to its end.
Orphans of Proteus
Shifters
Am I not both man and beast, one and the same? I say that this makes me more than man or beast alone.
They have been with us since before the beginning. Before Atlantis called. Before apes learned to walk upright and pile stones atop one another to make their caves. Before man chose to set himself apart from beasts and trees and rocks, they knew the truth: that the circle of life is broad enough to include all things “organic” and “inorganic,” that this great wheel turns easily from one form to another, that man and beast and tree and rock are one.
It was they who first took to the grazing-fields, to follow the comings and goings of the herds. And when they had learned the steps of the herd-dance and could sing the words of the herd-song, they put on themselves the skins of the herd-dress and slept in the cold and rain until they became part of the herd itself. It was they who first ran with the wolves and learned the worth of honesty when the wolves pointed toward unseen prey in hopes of sharing the kill. And it was they who stalked against the great cats and learned the value of deception, letting other hunters pass by in hopes of keeping the “lion’s share” of the kill for themselves. They it was who flew with the birds, crept with the vines and slept with the stones.
They went where others could not go and did what others could not do. They learned the lessons that life taught from every angle and brought their knowledge back to their tribes to teach the business of living. They sought wisdom to lead their tribes out of darkness and cold and hunger, and set mankind on a path that would eventually lead to civilization. But mankind mistook its new powers of stewardship over the land as mastery, and regarded the animals, plants and rocks only as resources to be plundered rather than as partners in the circle of life. In their hubris, they forgot the wisdom that they had taught and dismissed their utterances as backward superstition.
They who had sacrificed the semblance of their humanity for the greater good were now cast out. Ostracized and despised, they were relegated to the status of monsters and bogeymen used to frighten unruly children. The mighty warriors who had once donned hide and claw and fang in the service of their people were now cast in the role of blood-thirsty murderer. Those who lived by the old lore of leaf and stone were hunted down and torn to pieces or burned in public spectacle. The horns and hooves of the most sacred were denounced as emblems of evil.
All the oldest languages of the world once had a name for them, most now forgotten. In modern English, they are known as the Orphans of Proteus, for their metamorphosis ability. Some say they, not the Atlanteans, were the very first humans to Awaken, and some even go so far as to suggest that all other types of magic are derived from theirs. Whether that is true or not, many now consider them to be a dying breed. Marginalized by the encroachment of civilization, they are usually found only at the fringes of mage society. They engage in few formalities, and the kinship of spirit they share is something that is felt, unspoken, deep within their souls.
Inheritors of the Proteus Legacy can be unnerving, not only to other mages, but to those who know nothing of magic. Social customs and mores — at least, those of the modern civilized world — mean little to them, and they may at times break laws, cross boundaries or ignore table manners and dress codes without compunction. This is not to say that they are dumb brutes. Members may exhibit as much intelligence and compassion as any other sorcerer. They tend to be plainspoken, even rudely blunt, and act impulsively upon primal urges known only to them. For those who have experienced the non-human world directly, such phrases as “nature red in tooth and claw” or “the force that through the green fuse drives the flower” are no mere poetic conceits, but the very bedrock of reality.
Appearance:
The more time an Orphan spends using her
attainments — whether they provide animal, vegetable or
mineral features — the more likely she is to physically
resemble that form in some way. Common features include
excessive hairiness, a forward-slumping posture, enlarged
teeth and nails, overdeveloped ears or nose, iridescent eyes,
dermatological conditions that cause the skin to resemble
the bark of a tree, or an angular craggy profile like the face of
a cliff. In general, all scratches, scars, rashes, infections and
other outwardly visible ailments that might mark the mage
while in animal form remain visible in an analogous place on
his human form, (although these features tend to fade over
time if the Orphan avoids frequent use of his attainments).
Background:
It is generally assumed that Orphans come
almost exclusively from beyond the fringes of civilization —
rural areas, remote wildernesses or underdeveloped nations
— and this is often the case. As such places dwindle and
disappear, however, more inheritors of the Proteus Legacy
can be found in cities and suburbs, taking on the forms of
domesticated animals, cultivated plants and manufactured
objects. Of these, some may be descendants of tribal cultures
that knew and respected the power of the Orphans, while
others have rejected modern culture and attempt to reconstruct and/or reclaim earlier values that they consider to be
safer, healthier and (so to speak) more humane.
Organization:
All Orphans are Thyrsus, Awakened to the
Watchtower of the Primal Wild. While they are often
initiated into one order or another (although some are
apostates), they tend to spurn the traditional politics and
schemes of Awakened society, retreating to the wilderness as
soon as they adopt this Legacy.
Most Orphans tend to be either solitary hermits or isolated, clannish groups, so they have little in the way of overall social organization. Affinity groups may spontaneously form along the lines of preferred habitats, species, phylum or kingdom. Regional groups tend to form around places like virgin wilderness, wildlife refuges or well-conceived parks as protection, or as a response against urban expansion, dumping sites and other ecological crime scenes. Communication is generally conducted through non-human media, with speech expressed in the languages of animals, and with “written” messages formed by anomalous plant growth or geological formations.
Orphans tend to claim certain territories, which brings them into conflict with other supernatural beings that might want such territories for their own purposes. Some Orphans are nomadic, following the migratory patterns of birds or herd animals, or the hunting habits of certain predators.
Suggested Oblations:
A sacred hunt; the ritual
acting out of an animal’s behavior; the ceremonial
offering of food to animals; the ritual arrangement of
rocks and stones in a certain area; sacred gardening
Concepts:
Ecologists and conservationists, animal wranglers, rural hermits, tribal or “primitive”
folk