The Enlightened Code of the Lawgive
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Composure 3 & Hope Virtue & Politics 2 or Science 2 or Academics 2
Myth, p.42
Advantages of the Abiders

Turan placed the three curses on the ancient vampire houses to teach the believers, not to punish them. The three curses show the way to better serve the blood gods and in turn, better the Requiems of all vampires. The rigorous teachings known as the Enlightened Code of the Lawgiver are thought to have been developed by a member of the Ordo Dracul in 19th-century Delaware. Obsessed with the vampiric traditions and shot through with Kindred chauvinism, the Enlightened Code is the most “scientific” of the moral teachings set forth by those who revere the Lasa. The Enlightened Code is also notorious for driving its more weak-willed adherents into intractable depths of madness.

Based on strict adherence to ‘vampire law,’ the Code revolves around the immutability of the vampiric Traditions. Even the Ordo Dracul has not openly defied that core set of beliefs, for they are more ingrained in vampiric nature than the fear of daylight. If vampires could cleave wholeheartedly to the Traditions and to one another, their Requiems would no longer be plagued with trite psychological tribulations. The blood gods do not want us to suffer; they want us to unlock the mysteries of life and death and they have shown us how we must “live.” Known as “Abiders,” those who follow the Enlightened Code of the Lawgiver study with religious devotion the nature of death and the strange state of torpor. Hoping to scour themselves of mortal qualities, Abiders do not fear Final Death even though they know nothing but oblivion awaits them. By becoming “pure” vampires, they set an example for all Kindred to seek knowledge of the Lasa and themselves.

Pledging (•): If an Abider’s action or inaction while protecting or enforcing the Traditions causes him to make a degeneration check, he receives +1 die on the roll. Enabling another vampire to violate the Traditions in a scene — or violating them himself — costs an Abider one Willpower point.

Testifying (••): An Abider may use his dots in this Merit in place of her Humanity to determine the length of voluntary torpor. In the event of involuntary torpor, consider the Abider’s Humanity rating to be two dots higher, to a maximum of eight dots, when determining the length of her death-sleep.

Affirming (•••): An Abider gains +2 dice on rolls to resist fear frenzy. If an Abider attempts to “ride the wave” in a scene, he loses one Willpower point.

Binding (••••): An Abider may spend a Willpower point to gain one automatic success on one roll to resist fear frenzy. If an Abider succumbs to fear frenzy in a scene, she loses one Willpower point.