Devotions

The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort.

Some claim to have truly secret Devotions, however, and the claim does have some basis in truth. Kindred may find themselves incapable of developing some of the more esoteric techniques without a learned mentor at their side. Indeed, not all Kindred have even heard of Devotions. By their nature, they are far rarer than the common Disciplines are, and knowledge of them is a bit more fleeting than the understanding of the unique Disciplines that sometimes accompany the creation of new bloodlines. Only a relative handful of Kindred possess Devotions, and fewer still have been wise enough to create their own. Kindred may learn of them through a “secret knowledge” a sire wishes to pass on to them, the confidences of a mentor, stolen wisdom in the hands of rebellious vampires, or by any other manner in which they come up in a story.

Although any Kindred can potentially learn any Devotion as long as she has the Discipline prerequisites, some measure of “creator’s pride” exists pertaining to each, depending upon who claims to have developed the power first. Most of the Devotions stemming from and involving the Protean Discipline are known as Gangrel Devotions, for example, while those involving Theban Sorcery are referred to as Lancea Sanctum Devotions.

The following are sample Devotions that vampires might encounter and learn. Remember that if a Devotion is turned against or applied to a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained on the power’s activation roll. For information on creating one’s own Devotions, see p. 265.

Name

Effect

Prerequisite

Cost

Actions

22 Solid

Downgrade lethal damage to bashing.
12 xp

A Dream Shared By Blood (Blood Secrets)

may see, hear, smell and taste through a mortal subject
Blood Potency 4
10 xp

Abdo Cordis

Removes a subject's heart, putting them in torpor but granting immunity to staking and diablerie.
16 xp

Appalling Lure

Create a mystic pattern with dead limbs, entrancing and luring those who see it.
21 xp

Arcane Sight

Perceive the flow of magic, vampiric or otherwise
10 xp

Army of One

Conjures a number of illusory companions.
30 xp

Asura Yuu Thi Nay

Identify if a mortal is under supernatural influence by tasting their blood
9 xp

Aversion Curse

Inflict a phobia on a victim.
12 xp

Behind the Throne

May activate Awe, but make the wielder someone else.
12 xp

Beloved Pet

Animates a deceased pet as an undead creature.
25 xp

Blasé

Majesty as bonus dot to Composure for a single turn
8 xp

Blessing of the Captive Eye

Causes a mortal to appear on digital media as a vampire does, or a vampire to appear normally., for several nights.
12 xp

Blink (Experimental)

Inflicts a physical Command on a subject regardless of their resistance.
5 xp

Blood Beacon

Create a magical sensor
24 xp

Blood From the Boards

Spend a Willpower point when entering Haven of Soil; no need to pay Vitae to awaken from sleep.
15 xp

Blood Hunter (Blood Secrets)

identify mortal by their blood's smell
Blood Potency 5
10 xp

Blood Sense (Blood Secrets)

Determine Vice or Virtue by tasting blood
Blood Potency 3
9 xp

Blood Shield

Expel Vitae from skin; suffer only bashing damage from fire or sunlight.
39 xp

Blood Surge (Blood Secrets)

gain 9-again when using Physical Augmentation
Blood Potency 7
15 xp

Blood-Tell Oath (Invictus)

Swear oath with vitae, remain fresh while not broken
5 xp

Bloody Tandem

create a connection between two vampire, providing many benefits
Blood Potency 4 & Auspex 4 & Majesty 3
21 xp

Bobcat Climbing

Significantly enhances climbing speed.
5 xp

Body Colony

Causes a colony of insects to grow within the body of a victim.
18 xp

Body of Will

Ignore all wound penalties for activation success turns
15 xp

Break Vinculum

Temporarily break a Vinculum
15 xp

Brute Cannot Betray

Conceals a possession using Animalism •••• from any and all detection
15 xp

Burrow

move or excavate underground
12 xp

Butcher’s Hook

Can identify the blurred form of vampires captured digitally.
6 xp

Call of Courage

Compels all mortals in the area to confront the user.
12 xp

Camouflage

Hide in the background like a chameleon
12 xp

Chains of the Spirit

Replace Predator's Taint by calming aura and appear holy
9 xp

Churchtower Gaze

Can cause crowds to fearfully look on the user in awe.
10 xp

Circle the Wagons

Give a bonus to defense and downgrade all damage for ALL around the sheperd
21 xp

Claws of Amphisbaena

Amhphivena and Protean ••• may stack.
15 xp

Cleansing Impression

Erase all psychic impressions from an object.
15 xp

Compel Spirit

Can use the first two dots of Dominate on a ghost as if it were mortal.
12 xp

Consent of the Magna Mater

Creates Vitae which can be used for only one purpose: creating an unusual form of ghoul which is eerily beautiful, unnerving, and sterile. If not fed, this ghouls becomes a mortal again.
9 xp

Dance of Kali

Transform into a mass of bloody knives
24 xp

Dauntless Spirit

Once activated, the user may add their Nightmare dots to resist Nightmare powers.
8 xp

Defiant Child

A male vampire can sire children, and female vampires can bear the children of a mortal.
18 xp

Destructive Might

Gain 2 points of stacking armor, unarmed attacks deal aggravated damage and ignore two points of armor or durability.
30 xp

Dodona

Preserves skill levels above five dots prior to torpor, so that they might be recovered upon reattaining sufficient potence without cost.
24 xp

Draught of Revelation (Spoiling)

Inflicts a great tongue-loosening on any who consume this potion, as if affected by Revelation.
10 xp

Drawing Upon the Mask

shapeshift temporarily into another human form
24 xp

Dream-Drinking

drink dream when feeding on a sleeper
5 xp

Dress to Impress

add resources to social rolls for a scene
10 xp

Déjà Vu

Make target think they know the Kindred, in a friendly manner
18 xp

Encode Vitae

Encode memories into Vitae, which when fed to a ghoul may be recalled by feeding.
Auspex 3 & Obfuscate 2 or Meminisse 1 & Status (Ordo Dracul) • or Mnemosyne bloodline
15 xp

Enliven the Flesh

For several nights, causes the subject to appear many years younger.
18 xp

Exegesis

Allow lucid/dreamless torpor
18 xp

Eye Catcher

Make the target unforgettable
12 xp

Eye of Shiva

Paralyzes a victim, wracking them guilt for their most regretted sins
18 xp

Eyes of the Beast

Once activated, may add Auspex rating to Initiative rating. This stacks with the addition to Initiative Rating from Celerity.
6 xp

Eyes of the Dragon

Can determine which, if any, Coils of the Dragon a subject has in use
10 xp

Eyes's Blood (Spoiling)

Creates a potion which forcibly expands the senses of whomever consumes it.
6 xp

Faking It

May grant the illusion of mastery at a particular skill, chosen when taking the devotion.
15 xp

Feed the Hungry Eyes

target perceived differently in one or more major ways and feel forced to behave in this way
21 xp

Flesh of Iron

Slows the character significantly when active, but gains Resilience dots as armor.
12 xp

Fooling the Sleeping Beast

Spend any number of Willpower Dots, increase effective Humanity by that amount for the purposes of determining the length of Torpor.
21 xp

Forced March

Run at full speed allowed by Celerity for several hours.
12 xp

Free Your Blood (Impaled)

If suffering from wound penalties, can be activated to increase max Vitae/turn by one
15 xp

Freeze Bones

Paralyze a victim with cold
18 xp

Gargoyle’s Watch

Activate prior to slumber, literally become a stone statue, immune to environmental effects and sunlight.
27 xp

Gawk

captive audience, victims only wake up if wounded
12 xp

Ghost Walk

Turn into a ghost
21 xp

Gimme 50

Modifies Conditioning to make the subjects favorable as subordinate soldiers.
20 xp

Glimpse of the Abyss

Force the nightmarish hallucinations one experiences in torpor on another.
27 xp

Guardian Vigil

Prevents the user from being surprised.
10 xp

Hair Trigger

Add Celerity dots to dexterity.
15 xp

Heart of the Dominant

Subjets must spend willpower to resist power with contested rolls
18 xp

Hidden Agenda

Mesmerize (as per the discipline) a group of people, all the while disguising it as normal conversation or speech.
24 xp

Hive Induction

Imbues a hive mind effect on mortals or ghouls; can communicate telepathically with any member and the queen can possess any of them. Drones are extremely ineffective at mental and social tasks, and this is obvious to all who see them.
21 xp

Hive Nexus Gestalt

Creates a hive mind, with a number of benefits and drawbacks.
24 xp

Honeycomb Heart

Develops an insect hive within the user's body; Counterfeiting life in any way is not possible for the duration of the inhabitation.
12 xp

Hounds of Blood

Enchants a dog with the ability to hunt, consume, and store Vitae, and to return to its master with its bounty.
15 xp

Husk

Rapidly drain the blood from a victim, but the resulting Kiss is not pleasurable and cannot be licked.
6 xp

I See You

Gain bonus to traits when fighting in total darkness
6 xp

Ignore (Experimental)

Gain a bonus to resistance based on Resilience.
9 xp

Immutable Mind

Once this devotion is activated, the user may add their Dominate dots to resist Dominate powers.
8 xp

Indomitable Aura

Exudes an "undefeatable" aura, granting bonuses to intimidate and penalties to attackers.
15 xp

Infallible Aim

Up to +3 to a single shot
10 xp

Instant Adoration (Experimental)

May activate Entrancement as a reflexive action.
12 xp

Instantaneous Transformation

Use a transforming power as a reflexive action
18 xp

Iron Façade

Renders it impossible to determine the extent of the user's wounds.
10 xp

Killer Instinct

Protean add to blood potency for Predator's Taint. Lower potency characters cannot use willpower for social action against the vampire
7 xp

Knowing the Stranger

Allows the divination of and information about who "The Familiar Stranger" will assume the form of.
21 xp

Languor’s Denial

Stave off torpor for a number of nights equal to resolve.
24 xp

Leader of the Pack

Pick a leader for a pack of animals, give it an instruction that others animal will help to achieve
15 xp

Lessons in the Steel

After suffering a melee attack, this devotion will inform the user of the attacker's combat capabilities.
12 xp

Liar’s Mark

know if target lies, can inflict lethal damage which prevent target to speak
17 xp

Liberated Mind

Offer bonus to resist the Dominate discipline's powers
15 xp

Liquid Memory (Spoiling)

Creates a potion which instills specific memories in those which consume it.
15 xp

Love Like Blood

When activated, wound penalties are applied as bonuses to Dominate rolls against Kindred.
10 xp

Makeover

Grants the appearance of looking much more beautiful than one truly is.
9 xp

Man to Beast

Reduces a subject's mental and social abilities to that of an animal.
21 xp

Manteia

Grants an augury into a future event, granting bonuses when acting to make it take place.
15 xp

Mark of Shadows

hide item like with obfuscate •, but for the night
15 xp

Mask of the Beast

For one scene, all humans perceive the user as if they were an animal.
15 xp

Masked Blood

The character's blood cannot be identified by taste.
6 xp

Medusa’s Scales

Grant temporary armor.
15 xp

Memory Theft

Rip memories from the minds of the unwilling.
28 xp

Mercurial Form

Shift dots from one attribute to another, equal to blood potency.
27 xp

Message in a Bottle

Can encode a message in an object that may be retrieved with Auspex •••
15 xp

Messenger's Blessing

Bless a messenger, such that all those who would make an attack against them must overcome the master's will.
15 xp

Mock Mind

Can create a 'false' personality to instill in drones.
15 xp

Monster’s Call

The user's Beast reaches out to the Beasts of other Kindred in the area, and they respond
15 xp

Night Life

May activate all forms of the Blush of Life for an entire night.
10 xp

Oath of Awilyah (Taifa)

promise of return; give a limited number of bonus die to rolls
Blood Potency 3 & Covenant Status: Invictus: •+
12 xp

Oath of Blood Focus (Invictus)

Gain willpower and blood potency, ignore daysleep, become obsessed by oath
Blood Potency 3
5 xp

Oath of Blood Knives (Invictus)

Deal damage and destroy vitae if the oath is broken
10 xp

Oath of Burning Blood (Invictus)

Prevent kindred from breaking an oath, if broken anyway, inflict aggravated damage and destroy vitae
24 xp

Oath of Infaq (Taifa)

cannot speak badly about subject
Majesty 1 & Covenant Status: Invictus •+
12 xp

Oath of the Bloody Hand (Invictus)

Cut own hand filled with vitae, can use this vitae freely to accomplish his oath
10 xp

Oath Unsworn (Invictus)

Impose oath on victim, if broken inflict damage and destroy vitae
12 xp

Occulted Spirit

Costs a willpower dot to activate, but the Twilight Projection cannot be detected by any means.
15 xp

Palinode

Seals away memories of a subject before they enter torpor, preserving them from clouding due to sleep.
21 xp

Partial Transformation

Allows the assumption of only a single physical trait of a form the user can assume.
15 xp

Picture Perfect

Create a picture which carries the Awe effect on all who see it.
33 xp

Playing the Part

Gain social dice equal to successes for the remainder of the scene; do not trigger Predator's Taint
15 xp

Poisoned Chalice

Instills a mortal vessel with a Majesty effect, triggered if the vessel is consumed by a specific designated target.
18 xp

Predatory Growl

The user growls, and all animals who hear it keep a fearful distance.
7 xp

Predator’s Camouflage

The user is indistinguishable from a normal, living person for number of turns equal to successes rolled. Does not affect how the vampire appears in mirrors and other reflective media.
9 xp

Preemptive Reflex

Instantly defend against and/or move away from a single physical attack or threat.
24 xp

Prince’s Wrath

inflict “Sovereignty,” “Mortal Fear” and Predator’s Taint to those in a location of the territory
Blood Potency 7 & Majesty 5 & Nightmare 5 & Lithopedia 5
45 xp

Quicken Sight

Visually track extremely fast moving objects.
5 xp

Quicken the Slumbering Vitae

Can store blood in a solidified state.
13 xp

Rallying Blood

Allow allies to regain willpower if user wounded
9 xp

Regeneration

Heal aggravated.
24 xp

Repulsive Mien

Inflicts significant penalties on all those who would act against the user.
18 xp

Rhino's Hide

Grants one point of armor per success on activation.
20 xp

Rime of Salt

Activated when immersed in sea water, allows Claws of the Wild to inflict crippling pain on victims.
12 xp

Royal Jelly

Inflicts penalties versus addiction on those who drink the user's vitae
5 xp

Rumor of Dread

Make victim repulsive
15 xp

Sample the Earth

Can determine whether or not a given area is a Wyrm's Nest, and its nature.
10 xp

Sanctum of Fear

Improves Haven of Soil power to cause gnawing fear in those in the area.
12 xp

Sanguine Strength (Spoiling)

Creates a vigor potion; different potency are effectively different devotions.
18 xp

Sanguine Séance

Force a torpid vampire to briefly converse with the user, for a number of turns equal to occult.
18 xp

Scent of the Beast

Tracks a vampire one has encountered before, so long as the trail is only one day old. Higher potence vampires are easier to trace.
20 xp

See the Reflected Form

Sense shapeshifting abilities of a subject.
12 xp

Seek the Brahmin

Learn the 'pecking order' of a group of people or animals.
9 xp

Seeking the Silent

find the nearest torpid vampire
21 xp

Shadow Heart

Can be used reflexively as a defensive measure to prevent a would-be staking
14 xp

Shadow in the Land

manifest as a ghost on territory
Blood Potency 6 & Auspex 5 & Lithopedia 3
24 xp

Shivers

Cold inflict malus to roll to a touched victim
9 xp

Shout (Experimental)

Affect a subject with Command or Mesmerize reflexively, without needing eye contact.
10 xp

Sleepwalker

Stores a latent command in a subject that they will perform next time they sleep.
15 xp

Small Witness

Gains control over and the perception of a small stinging insect.
6 xp

Soma

Rituals prior to torpor allow the rate of potence lost over time to be adjusted, both up and down.
24 xp

Song of Serenity

Sing a quiet song which instills relaxed apathy into a target.
15 xp

Specter Sight

Can see and communicate with entities in the Twilight
12 xp

Spirit Senses

see and hear across the veil
6 xp

Spirit Sight

Grants the ability to perceive the spirit world at will.
5 xp

Stalwart Heart

Once activated, the user may add their Majesty dots to resist Majesty powers.
8 xp

Stalwart Servant

Instills a target with additional health levels for one scene as if they had the user's ranks in Resilience activated.
15 xp

Sting

Subject can take no actions, even speaking, for a number of turns equal to successes.
18 xp

Stone Cling

Climb any surface with ease
6 xp

Strength from Pain (Impaled)

Can turn wound penalties into bonuses for a short time.
18 xp

Stutter

prevent someone to keep talking about a specific topic
12 xp

Subliminal Messages

prevent someone to keep talking about a specific topic
6 xp

Sudden Strength (Experimental)

Add Celerity to Strength for one turn.
6 xp

Swarm Communion

Make a group of people share their perception, confuse them and allow psychic disciplines to affect all of them
15 xp

Swarm Control

The user can tap into the hivemind shared by Larvae and become its master.
15 xp

Syncope

Stuns a Kindred target with eye-contact for one turn, granting visions of their coming nightmarish torpor.
18 xp

Talk of the Town

vampire hears all thoughts about her
15 xp

Tears of Blood

Enchants religious iconography with the ability to steal Vitae from all who touch it.
15 xp

Telepathic Network

Telepathic bond between willing kindred, mask the predator's taint.
21 xp

Terrible Flesh

gain benefit when gaining blood potency, but lose speed
Blood Potency 5 & Nightmare 1 & Protean 4 & Resilience 3 & Vigor 1
42 xp

The Beast’s Own

Ignore nosferatu weakness to Animal Ken
10 xp

The Bottled Command (Spoiling)

Create a potion which can issue a one-word command if consumed
6 xp

The Cutting of the Strings

Penalizes attempts to divine information about the user.
15 xp

The Dark Decree

pronounce a decree that will happens
Blood Potency 9 & Dominate 5 & Majesty 4
27 xp

The Glory of Ra

Project an illusory double which can walk beneath the sun, and awe all onlookers with it's glory.
30 xp

The Hekau

Learn the details of difficult problems faced by those in the vicinity.
18 xp

The Herd’s Measure

Gauge, blend and determine mood of a crowd
15 xp

The Hidden Master

Binds a ship, such that any who come aboard are inflicted with Domination.
21 xp

The Knight’s Example

Give bonus to allies for the next weaponry or brawl attack
24 xp

The Loathsome Foe

Appear like the person that the victim fear most
21 xp

The Lovely or Loathsome Web

Make residence attractive or repulsive
9 xp

The Message

Enchants a messenger, such that the recipients of the information will know whether or not they have received the true message as intended by the original master.
10 xp

The Methusaleh Effect

Grants immunity to the Fog of Ages; however, torpor lasts longer, and this devotion is forgotten upon awakening.
39 xp

The Rejected Malady

Purge oneself of all toxins and poisons.
9 xp

The Restoration of Things Lost

Restores lost memories, but potentially inflicting derangement.
21 xp

The Ritual of Nourishment

Summons a Reflection of a vampire, potentially learning its secrets.
12 xp

The Shadow’s Revelation

Imbues an object with a particular emotion, forcing it on to the next person to interact with it.
15 xp

The Vernet Ritual (Blood Portrait)

create an imago, a living portrait of a vampire or a ghoul painted in her vitae
10 xp

The Warding Flesh

Imbue a flesh hide with the ability to inflict supernatural terror.
21 xp

The Wolf's Maw

Inflict penalty on social rolls based on Majesty dots
6 xp

This Awful Grip

Brawl attacks ignore durability and armor equal to blood potency
9 xp

Threefold Assault

Inflict penalty based on lowest resistance
10 xp

Timed Message

Crafts a telepathic message that will be delivered to a mortal at a designated future time.
15 xp

Torpid Awareness (Advanced, Experimental)

Be aware of surroundings when sleeping in Haven of Soil.
30 xp

Torpid Awareness (Experimental)

Be aware of surroundings when sleeping in Haven of Soil.
9 xp

Touch of Deprivation

Completely shut down one of a touched subject's physical or supernatural senses for one scene.
21 xp

Transgression of Attis

Allows a willing subject, who must spend a willpower point, to change their gender temporarily. A willpower dot may also be spent to make it permanent.
33 xp

Transubstantiation of the Starved

Imbue a mundane liquid with the properties of Vitae
20 xp

Undiminished Rage

Activated when exposed to a trigger for fear frenzy; on a successful activation roll may ride the wave instead of suffering from fear, or simply attack the source.
18 xp

Undying Familiar

Subject an animal to a lesser form of the Embrace.
18 xp

Unflinching Eye

Protects the user from sensory overload when using Auspex •
5 xp

Unholy Skies

summons aggressive birds, the vampire can also disappear and reappear through them
Blood Potency 6 & Animalism 4 & Protean 4
24 xp

Unnatural Contortion

May for one turn modify Size down to up to 2, or gain bonuses to escape bonds.
15 xp

Unseen Master

Conceals a possession using Dominate ••••• from any and all detection.
15 xp

Unspoken Missive

send secret message through an animal characteristics or mannerisms
12 xp

Veridical Tongue

Renders a target incapable of lying for one scene.
12 xp

Vitae Bloat

Activated when feeding, to consume and hold an additional quantity of Vitae up to Protean dots.
9 xp

Whisper Campaign

Create fame for a target, positive or negative
24 xp

Whisper of War

Becomes inconsistant for one combat turn, avoiding attacks
15 xp

Wicked Grasp

With successful grapple the target goes last and is penalized by nightmare and strength dots in grapple.
9 xp

Will of Blood (Blood Secrets)

gain +1 to resist by spending vitae in addition to the willpower
Blood Potency 6
12 xp

Will to Endure (Impaled)

If the character has all health boxes filled in with wounds, can use this to regain willpower.
12 xp

Witch Lights

Fills an area with distracting and disturbing unnatural sights and sounds.
9 xp

Wolf-Man

Partially take the form of a werewolf.
15 xp

Wretched Bite

curse with a bite that inflict aggravated damage
Blood Potency 4 & Nightmare 3 & Protean 3
18 xp

Yielding Soil

can pass through any substance with which she can meld
12 xp