Name
Effect
Prerequisite
Cost
Actions
22 Solid
Downgrade lethal damage to bashing.
12
xp
A Dream Shared By Blood (Blood Secrets)
may see, hear, smell and taste through a mortal subject
10
xp
Abdo Cordis
Removes a subject's heart, putting them in torpor but granting immunity to staking and diablerie.
16
xp
Appalling Lure
Create a mystic pattern with dead limbs, entrancing and luring those who see it.
21
xp
Arcane Sight
Perceive the flow of magic, vampiric or otherwise
10
xp
Army of One
Conjures a number of illusory companions.
30
xp
Asura Yuu Thi Nay
Identify if a mortal is under supernatural influence by tasting their blood
9
xp
Aversion Curse
Inflict a phobia on a victim.
12
xp
Behind the Throne
May activate Awe, but make the wielder someone else.
12
xp
Beloved Pet
Animates a deceased pet as an undead creature.
25
xp
Blasé
Majesty as bonus dot to Composure for a single turn
8
xp
Blessing of the Captive Eye
Causes a mortal to appear on digital media as a vampire does, or a vampire to appear normally., for several nights.
12
xp
Blink (Experimental)
Inflicts a physical Command on a subject regardless of their resistance.
5
xp
Blood Beacon
Create a magical sensor
24
xp
Blood From the Boards
Spend a Willpower point when entering Haven of Soil; no need to pay Vitae to awaken from sleep.
15
xp
Blood Hunter (Blood Secrets)
identify mortal by their blood's smell
10
xp
Blood Sense (Blood Secrets)
Determine Vice or Virtue by tasting blood
9
xp
Blood Shield
Expel Vitae from skin; suffer only bashing damage from fire or sunlight.
39
xp
Blood Surge (Blood Secrets)
gain 9-again when using Physical Augmentation
15
xp
Blood-Tell Oath (Invictus)
Swear oath with vitae, remain fresh while not broken
5
xp
Bloody Tandem
create a connection between two vampire, providing many benefits
21
xp
Bobcat Climbing
Significantly enhances climbing speed.
5
xp
Body Colony
Causes a colony of insects to grow within the body of a victim.
18
xp
Body of Will
Ignore all wound penalties for activation success turns
15
xp
Break Vinculum
Temporarily break a Vinculum
15
xp
Brute Cannot Betray
Conceals a possession using Animalism •••• from any and all detection
15
xp
Burrow
move or excavate underground
12
xp
Butcher’s Hook
Can identify the blurred form of vampires captured digitally.
6
xp
Call of Courage
Compels all mortals in the area to confront the user.
12
xp
Camouflage
Hide in the background like a chameleon
12
xp
Chains of the Spirit
Replace Predator's Taint by calming aura and appear holy
9
xp
Churchtower Gaze
Can cause crowds to fearfully look on the user in awe.
10
xp
Circle the Wagons
Give a bonus to defense and downgrade all damage for ALL around the sheperd
21
xp
Claws of Amphisbaena
Amhphivena and Protean ••• may stack.
15
xp
Cleansing Impression
Erase all psychic impressions from an object.
15
xp
Compel Spirit
Can use the first two dots of Dominate on a ghost as if it were mortal.
12
xp
Consent of the Magna Mater
Creates Vitae which can be used for only one purpose: creating an unusual form of ghoul which is eerily beautiful, unnerving, and sterile. If not fed, this ghouls becomes a mortal again.
9
xp
Dance of Kali
Transform into a mass of bloody knives
24
xp
Dauntless Spirit
Once activated, the user may add their Nightmare dots to resist Nightmare powers.
8
xp
Defiant Child
A male vampire can sire children, and female vampires can bear the children of a mortal.
18
xp
Destructive Might
Gain 2 points of stacking armor, unarmed attacks deal aggravated damage and ignore two points of armor or durability.
30
xp
Dodona
Preserves skill levels above five dots prior to torpor, so that they might be recovered upon reattaining sufficient potence without cost.
24
xp
Draught of Revelation (Spoiling)
Inflicts a great tongue-loosening on any who consume this potion, as if affected by Revelation.
10
xp
Drawing Upon the Mask
shapeshift temporarily into another human form
24
xp
Dream-Drinking
drink dream when feeding on a sleeper
5
xp
Dress to Impress
add resources to social rolls for a scene
10
xp
Déjà Vu
Make target think they know the Kindred, in a friendly manner
18
xp
Encode Vitae
Encode memories into Vitae, which when fed to a ghoul may be recalled by feeding.
15
xp
Enliven the Flesh
For several nights, causes the subject to appear many years younger.
18
xp
Exegesis
Allow lucid/dreamless torpor
18
xp
Eye Catcher
Make the target unforgettable
12
xp
Eye of Shiva
Paralyzes a victim, wracking them guilt for their most regretted sins
18
xp
Eyes of the Beast
Once activated, may add Auspex rating to Initiative rating. This stacks with the addition to Initiative Rating from Celerity.
6
xp
Eyes of the Dragon
Can determine which, if any, Coils of the Dragon a subject has in use
10
xp
Eyes's Blood (Spoiling)
Creates a potion which forcibly expands the senses of whomever consumes it.
6
xp
Faking It
May grant the illusion of mastery at a particular skill, chosen when taking the devotion.
15
xp
Feed the Hungry Eyes
target perceived differently in one or more major ways and feel forced to behave in this way
21
xp
Flesh of Iron
Slows the character significantly when active, but gains Resilience dots as armor.
12
xp
Fooling the Sleeping Beast
Spend any number of Willpower Dots, increase effective Humanity by that amount for the purposes of determining the length of Torpor.
21
xp
Forced March
Run at full speed allowed by Celerity for several hours.
12
xp
Free Your Blood (Impaled)
If suffering from wound penalties, can be activated to increase max Vitae/turn by one
15
xp
Freeze Bones
Paralyze a victim with cold
18
xp
Gargoyle’s Watch
Activate prior to slumber, literally become a stone statue, immune to environmental effects and sunlight.
27
xp
Gawk
captive audience, victims only wake up if wounded
12
xp
Ghost Walk
Turn into a ghost
21
xp
Gimme 50
Modifies Conditioning to make the subjects favorable as subordinate soldiers.
20
xp
Glimpse of the Abyss
Force the nightmarish hallucinations one experiences in torpor on another.
27
xp
Guardian Vigil
Prevents the user from being surprised.
10
xp
Hair Trigger
Add Celerity dots to dexterity.
15
xp
Heart of the Dominant
Subjets must spend willpower to resist power with contested rolls
18
xp
Hidden Agenda
Mesmerize (as per the discipline) a group of people, all the while disguising it as normal conversation or speech.
24
xp
Hive Induction
Imbues a hive mind effect on mortals or ghouls; can communicate telepathically with any member and the queen can possess any of them. Drones are extremely ineffective at mental and social tasks, and this is obvious to all who see them.
21
xp
Hive Nexus Gestalt
Creates a hive mind, with a number of benefits and drawbacks.
24
xp
Honeycomb Heart
Develops an insect hive within the user's body; Counterfeiting life in any way is not possible for the duration of the inhabitation.
12
xp
Hounds of Blood
Enchants a dog with the ability to hunt, consume, and store Vitae, and to return to its master with its bounty.
15
xp
Husk
Rapidly drain the blood from a victim, but the resulting Kiss is not pleasurable and cannot be licked.
6
xp
I See You
Gain bonus to traits when fighting in total darkness
6
xp
Ignore (Experimental)
Gain a bonus to resistance based on Resilience.
9
xp
Immutable Mind
Once this devotion is activated, the user may add their Dominate dots to resist Dominate powers.
8
xp
Indomitable Aura
Exudes an "undefeatable" aura, granting bonuses to intimidate and penalties to attackers.
15
xp
Infallible Aim
Up to +3 to a single shot
10
xp
Instant Adoration (Experimental)
May activate Entrancement as a reflexive action.
12
xp
Instantaneous Transformation
Use a transforming power as a reflexive action
18
xp
Iron Façade
Renders it impossible to determine the extent of the user's wounds.
10
xp
Killer Instinct
Protean add to blood potency for Predator's Taint. Lower potency characters cannot use willpower for social action against the vampire
7
xp
Knowing the Stranger
Allows the divination of and information about who "The Familiar Stranger" will assume the form of.
21
xp
Languor’s Denial
Stave off torpor for a number of nights equal to resolve.
24
xp
Leader of the Pack
Pick a leader for a pack of animals, give it an instruction that others animal will help to achieve
15
xp
Lessons in the Steel
After suffering a melee attack, this devotion will inform the user of the attacker's combat capabilities.
12
xp
Liar’s Mark
know if target lies, can inflict lethal damage which prevent target to speak
17
xp
Liberated Mind
Offer bonus to resist the Dominate discipline's powers
15
xp
Liquid Memory (Spoiling)
Creates a potion which instills specific memories in those which consume it.
15
xp
Love Like Blood
When activated, wound penalties are applied as bonuses to Dominate rolls against Kindred.
10
xp
Makeover
Grants the appearance of looking much more beautiful than one truly is.
9
xp
Man to Beast
Reduces a subject's mental and social abilities to that of an animal.
21
xp
Manteia
Grants an augury into a future event, granting bonuses when acting to make it take place.
15
xp
Mark of Shadows
hide item like with obfuscate •, but for the night
15
xp
Mask of the Beast
For one scene, all humans perceive the user as if they were an animal.
15
xp
Masked Blood
The character's blood cannot be identified by taste.
6
xp
Medusa’s Scales
Grant temporary armor.
15
xp
Memory Theft
Rip memories from the minds of the unwilling.
28
xp
Mercurial Form
Shift dots from one attribute to another, equal to blood potency.
27
xp
Message in a Bottle
Can encode a message in an object that may be retrieved with Auspex •••
15
xp
Messenger's Blessing
Bless a messenger, such that all those who would make an attack against them must overcome the master's will.
15
xp
Mock Mind
Can create a 'false' personality to instill in drones.
15
xp
Monster’s Call
The user's Beast reaches out to the Beasts of other Kindred in the area, and they respond
15
xp
Night Life
May activate all forms of the Blush of Life for an entire night.
10
xp
Oath of Awilyah (Taifa)
promise of return; give a limited number of bonus die to rolls
Blood Potency
3
&
Covenant Status: Invictus: •+
12
xp
Oath of Blood Focus (Invictus)
Gain willpower and blood potency, ignore daysleep, become obsessed by oath
5
xp
Oath of Blood Knives (Invictus)
Deal damage and destroy vitae if the oath is broken
10
xp
Oath of Burning Blood (Invictus)
Prevent kindred from breaking an oath, if broken anyway, inflict aggravated damage and destroy vitae
24
xp
Oath of Infaq (Taifa)
cannot speak badly about subject
Majesty
1
&
Covenant Status: Invictus •+
12
xp
Oath of the Bloody Hand (Invictus)
Cut own hand filled with vitae, can use this vitae freely to accomplish his oath
10
xp
Oath Unsworn (Invictus)
Impose oath on victim, if broken inflict damage and destroy vitae
12
xp
Occulted Spirit
Costs a willpower dot to activate, but the Twilight Projection cannot be detected by any means.
15
xp
Palinode
Seals away memories of a subject before they enter torpor, preserving them from clouding due to sleep.
21
xp
Partial Transformation
Allows the assumption of only a single physical trait of a form the user can assume.
15
xp
Picture Perfect
Create a picture which carries the Awe effect on all who see it.
33
xp
Playing the Part
Gain social dice equal to successes for the remainder of the scene; do not trigger Predator's Taint
15
xp
Poisoned Chalice
Instills a mortal vessel with a Majesty effect, triggered if the vessel is consumed by a specific designated target.
18
xp
Predatory Growl
The user growls, and all animals who hear it keep a fearful distance.
7
xp
Predator’s Camouflage
The user is indistinguishable from a normal, living person for number of turns equal to successes rolled. Does not affect how the vampire appears in mirrors and other reflective media.
9
xp
Preemptive Reflex
Instantly defend against and/or move away from a single physical attack or threat.
24
xp
Prince’s Wrath
inflict “Sovereignty,” “Mortal Fear” and Predator’s Taint to those in a location of the territory
45
xp
Quicken Sight
Visually track extremely fast moving objects.
5
xp
Quicken the Slumbering Vitae
Can store blood in a solidified state.
13
xp
Rallying Blood
Allow allies to regain willpower if user wounded
9
xp
Regeneration
Heal aggravated.
24
xp
Repulsive Mien
Inflicts significant penalties on all those who would act against the user.
18
xp
Rhino's Hide
Grants one point of armor per success on activation.
20
xp
Rime of Salt
Activated when immersed in sea water, allows Claws of the Wild to inflict crippling pain on victims.
12
xp
Royal Jelly
Inflicts penalties versus addiction on those who drink the user's vitae
5
xp
Rumor of Dread
Make victim repulsive
15
xp
Sample the Earth
Can determine whether or not a given area is a Wyrm's Nest, and its nature.
10
xp
Sanctum of Fear
Improves Haven of Soil power to cause gnawing fear in those in the area.
12
xp
Sanguine Strength (Spoiling)
Creates a vigor potion; different potency are effectively different devotions.
18
xp
Sanguine Séance
Force a torpid vampire to briefly converse with the user, for a number of turns equal to occult.
18
xp
Scent of the Beast
Tracks a vampire one has encountered before, so long as the trail is only one day old. Higher potence vampires are easier to trace.
20
xp
See the Reflected Form
Sense shapeshifting abilities of a subject.
12
xp
Seek the Brahmin
Learn the 'pecking order' of a group of people or animals.
9
xp
Seeking the Silent
find the nearest torpid vampire
21
xp
Shadow Heart
Can be used reflexively as a defensive measure to prevent a would-be staking
14
xp
Shadow in the Land
manifest as a ghost on territory
24
xp
Shivers
Cold inflict malus to roll to a touched victim
9
xp
Shout (Experimental)
Affect a subject with Command or Mesmerize reflexively, without needing eye contact.
10
xp
Sleepwalker
Stores a latent command in a subject that they will perform next time they sleep.
15
xp
Small Witness
Gains control over and the perception of a small stinging insect.
6
xp
Soma
Rituals prior to torpor allow the rate of potence lost over time to be adjusted, both up and down.
24
xp
Song of Serenity
Sing a quiet song which instills relaxed apathy into a target.
15
xp
Specter Sight
Can see and communicate with entities in the Twilight
12
xp
Spirit Senses
see and hear across the veil
6
xp
Spirit Sight
Grants the ability to perceive the spirit world at will.
5
xp
Stalwart Heart
Once activated, the user may add their Majesty dots to resist Majesty powers.
8
xp
Stalwart Servant
Instills a target with additional health levels for one scene as if they had the user's ranks in Resilience activated.
15
xp
Sting
Subject can take no actions, even speaking, for a number of turns equal to successes.
18
xp
Stone Cling
Climb any surface with ease
6
xp
Strength from Pain (Impaled)
Can turn wound penalties into bonuses for a short time.
18
xp
Stutter
prevent someone to keep talking about a specific topic
12
xp
Subliminal Messages
prevent someone to keep talking about a specific topic
6
xp
Sudden Strength (Experimental)
Add Celerity to Strength for one turn.
6
xp
Swarm Communion
Make a group of people share their perception, confuse them and allow psychic disciplines to affect all of them
15
xp
Swarm Control
The user can tap into the hivemind shared by Larvae and become its master.
15
xp
Syncope
Stuns a Kindred target with eye-contact for one turn, granting visions of their coming nightmarish torpor.
18
xp
Talk of the Town
vampire hears all thoughts about her
15
xp
Tears of Blood
Enchants religious iconography with the ability to steal Vitae from all who touch it.
15
xp
Telepathic Network
Telepathic bond between willing kindred, mask the predator's taint.
21
xp
Terrible Flesh
gain benefit when gaining blood potency, but lose speed
42
xp
The Beast’s Own
Ignore nosferatu weakness to Animal Ken
10
xp
The Bottled Command (Spoiling)
Create a potion which can issue a one-word command if consumed
6
xp
The Cutting of the Strings
Penalizes attempts to divine information about the user.
15
xp
The Dark Decree
pronounce a decree that will happens
27
xp
The Glory of Ra
Project an illusory double which can walk beneath the sun, and awe all onlookers with it's glory.
30
xp
The Hekau
Learn the details of difficult problems faced by those in the vicinity.
18
xp
The Herd’s Measure
Gauge, blend and determine mood of a crowd
15
xp
The Hidden Master
Binds a ship, such that any who come aboard are inflicted with Domination.
21
xp
The Knight’s Example
Give bonus to allies for the next weaponry or brawl attack
24
xp
The Loathsome Foe
Appear like the person that the victim fear most
21
xp
The Lovely or Loathsome Web
Make residence attractive or repulsive
9
xp
The Message
Enchants a messenger, such that the recipients of the information will know whether or not they have received the true message as intended by the original master.
10
xp
The Methusaleh Effect
Grants immunity to the Fog of Ages; however, torpor lasts longer, and this devotion is forgotten upon awakening.
39
xp
The Rejected Malady
Purge oneself of all toxins and poisons.
9
xp
The Restoration of Things Lost
Restores lost memories, but potentially inflicting derangement.
21
xp
The Ritual of Nourishment
Summons a Reflection of a vampire, potentially learning its secrets.
12
xp
The Shadow’s Revelation
Imbues an object with a particular emotion, forcing it on to the next person to interact with it.
15
xp
The Vernet Ritual (Blood Portrait)
create an imago, a living portrait of a vampire or a ghoul painted in her vitae
10
xp
The Warding Flesh
Imbue a flesh hide with the ability to inflict supernatural terror.
21
xp
The Wolf's Maw
Inflict penalty on social rolls based on Majesty dots
6
xp
This Awful Grip
Brawl attacks ignore durability and armor equal to blood potency
9
xp
Threefold Assault
Inflict penalty based on lowest resistance
10
xp
Timed Message
Crafts a telepathic message that will be delivered to a mortal at a designated future time.
15
xp
Torpid Awareness (Advanced, Experimental)
Be aware of surroundings when sleeping in Haven of Soil.
30
xp
Torpid Awareness (Experimental)
Be aware of surroundings when sleeping in Haven of Soil.
9
xp
Touch of Deprivation
Completely shut down one of a touched subject's physical or supernatural senses for one scene.
21
xp
Transgression of Attis
Allows a willing subject, who must spend a willpower point, to change their gender temporarily. A willpower dot may also be spent to make it permanent.
33
xp
Transubstantiation of the Starved
Imbue a mundane liquid with the properties of Vitae
20
xp
Undiminished Rage
Activated when exposed to a trigger for fear frenzy; on a successful activation roll may ride the wave instead of suffering from fear, or simply attack the source.
18
xp
Undying Familiar
Subject an animal to a lesser form of the Embrace.
18
xp
Unflinching Eye
Protects the user from sensory overload when using Auspex •
5
xp
Unholy Skies
summons aggressive birds, the vampire can also disappear and reappear through them
24
xp
Unnatural Contortion
May for one turn modify Size down to up to 2, or gain bonuses to escape bonds.
15
xp
Unseen Master
Conceals a possession using Dominate ••••• from any and all detection.
15
xp
Unspoken Missive
send secret message through an animal characteristics or mannerisms
12
xp
Veridical Tongue
Renders a target incapable of lying for one scene.
12
xp
Vitae Bloat
Activated when feeding, to consume and hold an additional quantity of Vitae up to Protean dots.
9
xp
Whisper Campaign
Create fame for a target, positive or negative
24
xp
Whisper of War
Becomes inconsistant for one combat turn, avoiding attacks
15
xp
Wicked Grasp
With successful grapple the target goes last and is penalized by nightmare and strength dots in grapple.
9
xp
Will of Blood (Blood Secrets)
gain +1 to resist by spending vitae in addition to the willpower
12
xp
Will to Endure (Impaled)
If the character has all health boxes filled in with wounds, can use this to regain willpower.
12
xp
Witch Lights
Fills an area with distracting and disturbing unnatural sights and sounds.
9
xp
Wolf-Man
Partially take the form of a werewolf.
15
xp
Wretched Bite
curse with a bite that inflict aggravated damage
18
xp
Yielding Soil
can pass through any substance with which she can meld
12
xp