Will to Endure (Impaled)

12 XP

The more seriously a Kindred of the Impaled is hurt, the more badly she wants to fight. The more clearly an Impaled can hear the echoes of mortality in her own pain, the stronger her will to go on becomes. This Devotion is often the one first taught to new Dragons in the faction, because the sensation it creates is often the most extreme. The strange associations that this Devotion creates in the vampires who know it — that pain equals drive, that a wound inspires confidence — lays a valuable foundation for the philosophy of the Impaled. A Kindred with this power is spiritually renewed by the punishment her body endures.

Cost: 1 Vitae per scene
Dice Pool: Resolve + Athletics + Resilience
Action: Reflexive

To activate this Devotion, the vampire must first have her right-most Health box marked with bashing, lethal or aggravated damage, so that she is suffering from a –3 wound penalty. On the turn in which that right-most box is marked, the character is entitled to reflexively activate this power, if she wishes to do so. If the activation roll produces any successes, the character immediately regains one Willpower point. If the activation roll produces an exceptional success, the character regains two Willpower points. This power does not grant the character any ability to possess Willpower points in excess of her Willpower dots. This power cannot be used more than once in any given scene, but the character may pay the Vitae cost in advance if she anticipates being hurt badly enough later in the scene that this power could come into play.

Ordo Dracul, page 201