Heart of the Dominant

18 XP

Dominate brings sentient beings to the Lord’s will, while Animalism does the same for the other creatures of nature. It’s not surprising that despite the aloofness that comes from such dominance, Ventrue are remarkably forceful with any interactions. Ventrue that have developed this Devotion are almost impossible to resist, between their force of personality, their mental dominance and their mastery over the Beast.

Cost: 1 Willpower point
Dice Pool: Resolve + Animal Ken + Dominate
Action: Instant

Once this power is active, the Ventrue’s force of will is enhanced greatly. For the remainder of the scene, those interacting with her become far less capable of resisting her demands. In a social challenge, the player of a character attempting to resist the vampire must spend a point of Willpower before attempting any contested roll. If the character succeeds, he becomes immune to this effect for the remainder of the night. If he fails, further attempts require similar Willpower expenditure.

Rolls that would normally require Willpower are the exception. Since a character cannot use multiple Willpower points in a turn, this power does not entirely prevent those resistances.

Invite Only, page 59