Disciplines

Animalism

Control over animals

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The vampire speaks to the animal in its growling, bestial tongue.
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The undead is a master of beasts. He demands, they obey.
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Calling in a feral voice, the vampire beckons creatures from all around.
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Locking eyes with the beast, the vampire forces its soul into the unfortunate creature’s body.
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The vampire can command her own inner Beast and those of others.

Auspex

Having passed both ways through death’s door, the Damned gain supernatural insights.

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The vampire’s senses sharpen to razor’s edge.
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sense emotions
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Merely by handling an object, the vampire receives visions of the previous owner.
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Communicate mind by mind, read surface thoughts and invades mind
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Project own senses into twilight

Cachexy

Selectively spread, inflict or worsen diseases

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Sense who is diseased
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Infect an object or area
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Debilitate the infirm
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Infect mortals or vampire from range
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Damage the infirm

Celerity

Extraordinary speed

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Bonus to Speed and Initiative and penalty to incoming attacks per dot

Crúac

Blood magic rituals practiced by the Circle of the Crone

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Cast a ritual (Manipulation + Occult + Crúac)

Dominate

Control over humans

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issue single word verbal command to target
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Issue long, hypnotic command
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Manipulate target's memory
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brainwash target to make a slave out of him
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Possess someone

Getsumei

Use dead bodies to activate powers

Preserve corpse from decay
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Vision of the last thing a corpse has seen before his death
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Gain armor from dead flesh
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Create tiny automaton from corpse pieces
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Raise dead bodies

Majesty

Control over emotions

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Make a crowd listening to the user
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Convince target to reveal secrets
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Make the target love/workship the user
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Mentally summon target to user
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No one can bring harm to the user

Nightmare

Control over fear

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Make the target flee
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A lingering fear affect everyone present
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Deal catatonic fear (or Rothshreck on Vampire)
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Deal a derangement from fear
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Deal damage by fear

Obfuscate

Supernatural deception

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Hide an object
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Disable Predator's Taint
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Become invisible
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Become disguised as an acquaintance
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Make a small group invisible

Protean

Shapshifting abilities

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Never run in fear from Predator's Taint
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Dissolve into the ground
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Grow claws for combat and climbing
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Transform into an animal
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Transform into mist

Resilience

Extraordinary resistance

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Downgrade damage, increased stamina pool

The Coil of Banes

Help surmount the Banes

The vampire more easily resists fear of fire or sunlight
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For 1 Willpower point, the vampire may remain awake for an entire day. “Waking” that night still costs a Vitae
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Sunlight at twilight and dawn causes Bashing, not Aggravated, damage to the vampire
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fire damage is downgraded to Lethal

The Coil of Blood

Make feeding easier

Must spend only 1 Vitae in order to wake for a number of nights equal to the vampire’s Resolve.
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No matter how ancient or potent the vampire grows, she may subsist upon the blood of animals and humans.
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The vampire gains 3 Vitae for every 2 Vitae she takes from a human. She receives double the normal Vitae when feeding from Kindred or other supernatural victims.
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immune to blood ties to kin

The Coil of the Beast

Control the Beast

The vampire resists the growling of her Beast as she chooses, at the cost of 1 Willpower point.
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Even when she allows the Beast to rage, the vampire keeps it on a short leash
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By giving herself over to the Beast for an hour here, an hour there, the vampire may ignore it for the rest of the night.
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"Ride the Wave" at will

Theban Sorcery

Miraculous magic practiced by members of the Lancea Sanctum

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Cast a ritual (Intelligence + Academics + Theban Sorcery)

Vigor

Extraordinary Strength

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Increase strength pool