Spells
Otherworldly Instrument
1
1
Creates an object to be used by Spirits or Ghosts
Mask of Normality
1
Enchants an archaic object so that Sleepers see a contemporary one
Time Limit
1
Pays the cost of relinquishing a spell by making the object working only temporarily for self
Sacrifi ce Fortune
1
Pays the cost of relinquishing a spell by sacrificing exceptional successes
Pain Harvest
1
Pays the cost of relinquishing a spell by harming himself after being wounded
Instill Mortality
1
Pays the cost of relinquishing a spell by making the Imbued Item degrading over time
Eye for Destruction
1
1
Discerns flaws in lifeless matter
Time’s Mark
1
1 /
1
Knows the age of a living being or an object
Gremlins
1
-1 / Successes to next roll with touched object
Synchronicity
1
Lets Fate help point a way
Control Traffi
2
Controls a few traffic lights
Astral Beacon
2
2
Creates an emotional beacon in Astral Realm for another to travel to it
Evidence Shroud
2
2
Erases all forensic evidence on a crime scene
Bread Alone
2
Turns base life matter into blocks of tasty food
Friction Reduction
2
Reduces the friction between two objects
Spirit Pact
2
Pays the cost of relinquishing a spell with a Willpower dot from a willing Spirit
Lighten Anchor
2
Increases a Ghost's ability to stray from its anchor
False Speech
2
2 (
3
3 )
Decides what words are heard in an area
Spiritual Bulwark
2
Shields against Ghosts's non attack Numina
Inconspicuous Object
2
2
Makes an object dismissed by others
Chronicle Resonance
1
2
Discerns local sources of Resonance and their evolution
Zone of Extremity
2
Makes all successes and failures extreme in an area
Blessing
3
Shields a target from harm, once
Precious Malediction
3
Curses a cursed object so that its user never want to destroy it
Instill Malediction
3
Pays the cost of relinquishing a spell by making the Imbued Item a focus for ill fortune
Reset Platonic Exemplar
3
Removes all spells woven into a Platonic exemplar, freeing up room for replacement magics
Transfer Anchor
3
Changes the anchor of a Ghost
Arm Ghost
3
Gives a Ghost the ability to cast a spell
Cursed Object
3
Curses an item to impose a penalty on user's next roll, sometimes
Bad Penny
3
Curses a cursed object so that it returns to user when discarded
Curse of Withering
3
Curses an object so that it drains the life force of its user
Fortify Phantasmal Item
3
Strengthens a Phantasm
Curse of Ostracism
3
Curses an object so that it drains the Social Attributes of its user
Curse of Dementia
3
Curses an object so that it drains the Mental Attributes of its user
Induce Hoarding Instinct
3
Curses a cursed object so that its user never want to part of it
Curse of Predation
3
Curses an object so that its user is regurlarly attacked by animals
Curse of Electrical Rebellion
3
Curses an object so that its user is plagued by electrical malfunctions
Mana Leech
3
Curses an object so that it drains the Mana of its user
Mystic Shackle
3
Curses an object so that it penalizes some Arcana of its user
Instill Elusiveness
3
Enchants an object so that it teleports when touched by unauthorized persons
Instill Shock
3
Enchants an electrical object so that it harms unauthorized persons touching it
Target Interloper
3
Enchants an object so that it triggers a spall when touched by an unauthorized person
Item Failsafe
3
Enchants an object so that it will be unusable by unauthorized persons
Dissipate Unreal Construct
3
3
Dispels Phantasms and other unreal matter
Bundle Enhancements
3
Binds the finishing spells of an Imbued Item to be only one spell to relinquish
Payment in Power
3
Pays the cost of relinquishing a spell in Mana instead of a Willpower dot
Subvert Ownership
3
Changes the rightful owner of an object
Manufacture Drop
2
3
Brews an alchemical eye or ear liquid to be imprinted with a spell
Manufacture Medication
2
3
Brews an alchemical pill or intraveinous liquid to be imprinted with a spell
Manufacture Powder
2
3
Brews an alchemical powder to be imprinted with a spell
Manufacture Spray
3
Brews an alchemical spray to be imprinted with a spell
Manufacture Oil or Jelly
3
Brews an alchemical oil to be imprinted with a spell
Chemical Imbalance
3
Imposes penalties on target's rolls
Enforce Paradigm
3
Cancels a Sleeper's Disbelief, and so reduces Paradoxes
False Fame
3
Seems to be famous, so benefits from some advantages
Transfer Will
3
Transfers a Willpower dot from a target to another, permanently, to repay some magical working
Manufacture Salve
2
3
Brews an alchemical salve to be imprinted with a beneficial spell
Telepathic Alarm
3
Enchants an object by creating a Sympathetic connexion with owner when touched by an unauthorized person
Directed Havoc
3
Enchants an object so that it will affect a target at random when used by an unauthorized person
Instill Homing Instinct
3
Enchants an object so that it always returns to owner
Disguise Spell
3
Alters the Resonance of own spell
Energetic Tass
3
3
Creates Tass in an energetic form
Path in the Skin
3
2 / 3
Imbues a body with properties of a magical tool
Borrow From the Future
3
Enchants an object so that its user can borrow future Successes
Double Shape
3
Merges two objects in one space and a pocket dimension
Last Testament
3
Enchants an object so that an individual may inherit it
Instill Exclusiveness
3
Enchants an object so that nobody but its owner can use it
Create Fetish Tattoo
3
2 / 3
Binds a Spirit to a tattoo to use its Numina
Prophetic Dream
3
3
Causes a target to have a precognitive dream
Shroud of Disinterest
3
Enchants an object so that it will be dismissed by unauthorized persons
Disenchant Item
4
Disenchants one spelle of an Imbued Item or dissolves its Mana
Scourge Ghost
4
Forces a Ghost to obey by torturing it
Autopilot
3
4
Grants a vehicule some sentience to drive itself
Sensory Deprivation
4 (
3 /
2 )
Reduces the target's Perception
Shatter Space
2
4
Cuts an area into several out-of-space spaces
Scour Other’s Pattern
3
4
Harms another to gain Mana
Suppress Wisdom
4
Performs a single specific act without Wisdom degeneration
Shape Soul Stone
4
Alters the form of a Soul Stone
Love Spell
4
Forces the target to love self
Bestow Ghostly Sight
2
4
Grants a Sleeper the ability to view into Twilight
Influence Magnet
4
Alters the strength of a magnet
Animate Homunculus
5
Manufactures the living aspect of a homunculus
Construct Homunculus Persona
5
Manufactures the mind of a homunculus
Construct Homunculus Form
5
Manufactures the lifeless, inanimate physical form of a homunculus
Shadow Chess
2
3 / 5
Creates a spiritual Duel Arcane arena
Magnetize
5
Turns an object into magnet
Infectious Curse
5
2
-1 / Success to all rolls and becomes contagious
Stone Servitor
4
5
Creates a sentient stone servant
Supernal Sense
5
3
Detects all active spells
Ghastly Metamorphosis
5
Forces another to change shape and inflicts 1 Lethal / Success
Secret Marriage
5 /
5
Binds a Ghost or Spirit to a Homunculus body